My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Elixir Golem Night Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Elixir Golem Night Witch
Giant Snowball
Skeletons Bomber Night Witch
Zap
Skeletons Bomber Night Witch
Barbarian Barrel
Skeletons Bomber Elixir Golem Night Witch
The Log
Skeletons Bomber Elixir Golem
Earthquake
Skeletons Bomber Elixir Golem
Arrows
Skeletons Bomber Night Witch
Royal Delivery
Skeletons Bomber Elixir Golem Night Witch Boss Bandit
Fireball
Bomber Elixir Golem Night Witch Boss Bandit
Poison
Bomber Elixir Golem Night Witch Boss Bandit
Lightning
Night Witch Boss Bandit
Rocket
Night Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Night Witch Goblin Machine Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Rage Arrows Elixir Golem Night Witch Goblin Machine Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Rage Arrows

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Elixir Golem
Arrows
Elixir Golem Night Witch
Elixir Golem
Rage Night Witch Bomber Arrows
Rage
Elixir Golem Night Witch Goblin Machine
Night Witch
Elixir Golem Arrows Rage
Goblin Machine
Rage
Boss Bandit

Defense Synergies 0 2

Skeletons
Bomber Night Witch
Bomber
Skeletons
Arrows
Elixir Golem
Rage
Night Witch
Skeletons
Goblin Machine
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeletons Night Witch
Skeletons Bomber Night Witch
Night Witch Skeletons
Bomber Arrows
Arrows Skeletons Bomber Night Witch
Arrows Night Witch
Arrows
Skeletons Night Witch
Skeletons Bomber Night Witch
Skeletons Bomber Arrows Night Witch
Arrows Night Witch
Night Witch Skeletons Bomber
Bomber Arrows Night Witch
Skeletons Bomber Arrows Night Witch
Arrows Bomber Night Witch
Arrows Bomber
Bomber Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Arrows
Skeletons
Night Witch
Skeletons Night Witch
Arrows Skeletons
Skeletons Night Witch
Skeletons
Skeletons
Arrows
Skeletons Night Witch
Bomber
Skeletons Bomber Night Witch
Arrows Bomber
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Goblin Machine
Bomber Arrows
Arrows
Arrows
Night Witch
Arrows Goblin Machine
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Arrows Goblin Machine
Bomber Arrows Goblin Machine
Night Witch
Arrows
Arrows
Arrows Bomber Goblin Machine
Arrows
Arrows
Arrows
Arrows Night Witch
Night Witch
Bomber Arrows Night Witch
Arrows
Arrows
Night Witch
Arrows
Arrows
Arrows Bomber
Arrows

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