My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Firecracker Inferno Tower Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Skeleton Army
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Firecracker Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Hog Rider Goblin Barrel Skeleton Army Prince
Fireball
Firecracker Hog Rider Inferno Tower Goblin Barrel Skeleton Army
Poison
Bats Firecracker Inferno Tower Skeleton Army
Lightning
Inferno Tower Prince
Rocket
Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Skeleton Army Hog Rider Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Goblin Barrel Prince
Firecracker
Hog Rider Bats Goblin Barrel Prince
Hog Rider
Bats Firecracker The Log Goblin Barrel Prince
Inferno Tower
Goblin Barrel
Prince Bats Firecracker Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Bats Firecracker Hog Rider The Log
The Log
Hog Rider Prince

Defense Synergies 4 10

Bats
Firecracker Inferno Tower Prince The Log
Firecracker
The Log Bats Inferno Tower Skeleton Army Prince
Hog Rider
Inferno Tower
Skeleton Army The Log Bats Firecracker Prince
Goblin Barrel
Skeleton Army
Inferno Tower Firecracker Prince The Log
Prince
The Log Bats Firecracker Inferno Tower Skeleton Army
The Log
Firecracker Inferno Tower Prince Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Skeleton Army Bats Firecracker Prince The Log
Inferno Tower Skeleton Army Prince Bats
Inferno Tower Skeleton Army Prince Bats Firecracker
Firecracker Skeleton Army Prince The Log
Skeleton Army The Log Bats Firecracker
Bats Inferno Tower Firecracker
Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Skeleton Army Firecracker Inferno Tower Prince
Bats Skeleton Army Firecracker The Log
Inferno Tower Bats Firecracker
Inferno Tower Skeleton Army Prince Bats The Log
Skeleton Army Bats Firecracker Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Prince The Log
Bats Firecracker Inferno Tower Skeleton Army Prince
Bats Firecracker Skeleton Army Prince The Log
The Log Bats Firecracker
Inferno Tower Prince
Skeleton Army Bats Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince
Firecracker Prince The Log
Skeleton Army Bats Inferno Tower Prince The Log
Skeleton Army Prince Bats Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Firecracker Bats
Skeleton Army Prince Bats Inferno Tower
Inferno Tower Skeleton Army Prince
Bats Firecracker Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Bats Inferno Tower Prince
Skeleton Army Prince The Log
Skeleton Army Prince Inferno Tower
Firecracker Skeleton Army
Inferno Tower Skeleton Army Bats Firecracker Prince The Log
Bats Firecracker Inferno Tower The Log
Inferno Tower
Inferno Tower Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Prince
Firecracker Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker Prince The Log
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log
Firecracker The Log
Prince The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Prince
Firecracker The Log
Bats Skeleton Army Prince
Firecracker
The Log
Firecracker Prince
The Log Firecracker
Firecracker Prince
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log
Prince
Firecracker

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