My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Bomb Tower Witch Magic Archer
The Log
Firecracker Witch
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Magic Archer
Fireball
Firecracker Bomb Tower Witch Magic Archer
Poison
Firecracker Bomb Tower Witch Magic Archer
Lightning
Bomb Tower Witch Magic Archer
Rocket
Bomb Tower Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Bomb Tower Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Royal Delivery Bomb Tower Poison Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Royal Delivery

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Firecracker
Royal Delivery
Bomb Tower
Poison
The Log
Witch
The Log
Poison Magic Archer
Magic Archer
The Log

Defense Synergies 3 11

Arrows
Royal Delivery Bomb Tower
Firecracker
The Log Royal Delivery Bomb Tower
Royal Delivery
Bomb Tower Arrows Firecracker Witch The Log Magic Archer
Bomb Tower
Royal Delivery The Log Arrows Firecracker Magic Archer
Poison
The Log
Witch
Royal Delivery The Log
The Log
Firecracker Bomb Tower Royal Delivery Poison Witch Magic Archer
Magic Archer
Royal Delivery Bomb Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Bomb Tower Firecracker Royal Delivery Witch The Log
Bomb Tower Witch Royal Delivery
Bomb Tower Witch Firecracker
Arrows Firecracker Royal Delivery Bomb Tower Poison The Log
Arrows Royal Delivery The Log Firecracker Bomb Tower Magic Archer
Arrows Firecracker Royal Delivery Bomb Tower Poison Witch Magic Archer
Arrows Bomb Tower Poison The Log Magic Archer
Witch Bomb Tower
Firecracker Royal Delivery
Poison Witch Arrows Firecracker Royal Delivery Bomb Tower The Log Magic Archer
Arrows Firecracker Royal Delivery Poison Witch Magic Archer
Bomb Tower Royal Delivery Witch The Log
Bomb Tower Arrows Firecracker Royal Delivery Poison Witch The Log Magic Archer
Bomb Tower
Bomb Tower Royal Delivery The Log
Bomb Tower Arrows Firecracker Royal Delivery Poison Witch
Arrows Royal Delivery Bomb Tower Firecracker Witch The Log Magic Archer
Arrows Royal Delivery Bomb Tower Poison Witch The Log Firecracker Magic Archer
Bomb Tower
Arrows Firecracker Royal Delivery Bomb Tower Poison Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Witch
Royal Delivery Poison Arrows Firecracker Bomb Tower The Log Magic Archer
Royal Delivery Bomb Tower Witch The Log
Royal Delivery The Log
Royal Delivery Witch
Arrows Firecracker Royal Delivery Poison Bomb Tower Witch Magic Archer
Royal Delivery Bomb Tower Witch
Royal Delivery Bomb Tower
Royal Delivery Firecracker Bomb Tower Poison Witch The Log Magic Archer
Witch Royal Delivery
Bomb Tower Witch
Arrows Royal Delivery Poison The Log
Royal Delivery Bomb Tower Witch
Firecracker Bomb Tower Witch Magic Archer
Witch Firecracker Royal Delivery Bomb Tower Poison The Log Magic Archer
Arrows Poison Firecracker Royal Delivery Bomb Tower Witch The Log Magic Archer
Arrows Royal Delivery Bomb Tower
Poison
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Firecracker The Log
Arrows Firecracker Poison The Log Magic Archer
Arrows Poison The Log Magic Archer
Arrows Firecracker Poison The Log
Poison Arrows Firecracker The Log Magic Archer
Arrows Firecracker Poison Witch Magic Archer
Arrows Firecracker Poison Witch The Log Magic Archer
Arrows Poison The Log Firecracker Magic Archer
Arrows Poison The Log Firecracker
Poison
Firecracker Poison Arrows The Log Magic Archer
Poison Arrows Firecracker Magic Archer
Poison Firecracker The Log Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison The Log Magic Archer
Arrows Firecracker Poison Witch The Log Magic Archer
Magic Archer Arrows Firecracker Poison The Log
Arrows Poison
Arrows Firecracker Poison The Log Magic Archer
Arrows Firecracker Poison Witch The Log Magic Archer
Poison The Log Magic Archer
Arrows Poison
The Log
Arrows Poison The Log
Arrows Firecracker Poison The Log Witch Magic Archer
Witch
Arrows Firecracker Poison The Log Witch Magic Archer
Arrows Poison Witch The Log Magic Archer
Poison Arrows Firecracker The Log Magic Archer
Poison Arrows Firecracker Witch Magic Archer
Firecracker Poison Witch
Poison Arrows The Log Magic Archer
Arrows Firecracker Poison Magic Archer
Arrows Firecracker Poison The Log Magic Archer
Witch Magic Archer
Poison Arrows Firecracker Witch Magic Archer
Arrows The Log
Poison Firecracker Magic Archer
Arrows The Log Firecracker Poison Magic Archer
Arrows Poison
Firecracker
Firecracker Poison Witch The Log Magic Archer
Firecracker Poison Witch Magic Archer
Poison Firecracker Witch The Log Magic Archer
Firecracker
Poison

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