My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Graveyard
Giant Snowball
Bats Witch Princess Graveyard
Zap
Bats Firecracker Witch Princess Graveyard
Barbarian Barrel
Firecracker Witch Princess Graveyard
The Log
Firecracker Witch Princess Graveyard
Earthquake
Firecracker Witch Graveyard
Arrows
Bats Firecracker Witch Princess Graveyard
Royal Delivery
Bats Firecracker Battle Healer Witch Princess Graveyard
Fireball
Firecracker Battle Healer Witch Princess
Poison
Bats Firecracker Battle Healer Witch Princess Graveyard
Lightning
Battle Healer Witch
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Princess Battle Healer Freeze Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Princess

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Battle Healer Graveyard
Zap
Firecracker Graveyard Bats Battle Healer Freeze Witch Princess
Firecracker
Zap Bats Battle Healer Princess
Battle Healer
Bats Zap Firecracker Witch Princess Graveyard
Freeze
Graveyard Zap
Witch
Zap Battle Healer Graveyard
Princess
Zap Firecracker Battle Healer
Graveyard
Zap Freeze Bats Battle Healer Witch

Defense Synergies 0 12

Bats
Zap Firecracker Battle Healer Freeze
Zap
Bats Firecracker Battle Healer Witch Princess
Firecracker
Bats Zap Battle Healer Princess
Battle Healer
Bats Zap Firecracker Witch Princess
Freeze
Bats
Witch
Zap Battle Healer
Princess
Zap Firecracker Battle Healer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bats Zap Firecracker Battle Healer Witch
Witch Bats Freeze
Witch Bats Firecracker
Firecracker Battle Healer Princess
Freeze Bats Zap Firecracker
Bats Zap Firecracker Freeze Witch Princess
Zap Battle Healer
Witch Princess
Firecracker Battle Healer
Bats Witch Zap Firecracker Freeze Princess
Bats Zap Firecracker Witch Princess
Bats Zap Battle Healer Freeze Witch
Bats Zap Firecracker Freeze Witch Princess
Zap Freeze
Bats Firecracker Witch
Bats Zap Firecracker Battle Healer Witch
Zap Freeze Witch Bats Firecracker Battle Healer Princess
Bats Firecracker Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Witch
Zap Firecracker Battle Healer
Bats Zap Battle Healer Witch
Bats Zap Battle Healer
Battle Healer Witch
Firecracker Bats Zap Freeze Witch Princess
Bats Battle Healer Witch
Battle Healer
Zap Freeze Bats Firecracker Witch
Witch
Bats Witch
Zap
Witch
Firecracker Witch Princess
Witch Bats Zap Firecracker Battle Healer Freeze
Bats Zap Firecracker Battle Healer Freeze Witch Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Freeze
Firecracker Zap Princess
Firecracker Freeze
Zap Firecracker
Firecracker Bats Zap Freeze Witch Princess
Firecracker Witch Princess
Zap Firecracker Freeze Princess
Zap Firecracker
Bats
Firecracker Zap Princess
Zap Firecracker Princess
Firecracker Princess
Firecracker Freeze Princess
Princess Zap Firecracker
Zap Firecracker Witch Princess
Firecracker Princess
Freeze
Bats
Zap Firecracker Princess
Zap Firecracker Witch Princess
Princess
Zap
Zap Firecracker Freeze Witch Princess
Witch
Firecracker Zap Witch Princess
Zap Witch Princess
Zap Firecracker
Bats Zap Firecracker Witch Princess
Zap Bats Firecracker Freeze Witch
Zap
Zap Firecracker Freeze Princess
Firecracker Princess
Zap Bats Freeze Witch Princess
Zap Firecracker Witch Princess
Freeze
Firecracker Princess
Zap Firecracker Princess
Zap
Firecracker
Zap Bats Firecracker Freeze Witch Princess
Firecracker Bats Zap Witch Princess
Zap Firecracker Freeze Witch Princess
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!