My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Royal Ghost Mother Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Royal Ghost Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Prince
Giant Snowball
Battle Ram Guards
Zap
Battle Ram Guards Prince
Barbarian Barrel
Battle Ram Guards Royal Ghost
The Log
Battle Ram Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Battle Ram Guards Prince Royal Ghost Mother Witch Boss Bandit
Fireball
Battle Ram Mother Witch Boss Bandit
Poison
Guards Mother Witch Boss Bandit
Lightning
Battle Ram Prince Mother Witch Boss Bandit
Rocket
Prince Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards Prince Royal Ghost Mother Witch Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Royal Ghost Battle Ram Mother Witch Prince Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Royal Ghost

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Prince Guards Royal Ghost Mother Witch
Arrows
Zap Battle Ram Prince Mother Witch
Battle Ram
Zap Arrows Royal Ghost Mother Witch
Guards
Zap
Prince
Zap Arrows Royal Ghost
Royal Ghost
Zap Battle Ram Prince Mother Witch
Mother Witch
Zap Arrows Battle Ram Royal Ghost
Boss Bandit

Defense Synergies 0 10

Zap
Arrows Guards Prince Royal Ghost Mother Witch
Arrows
Zap Prince Mother Witch
Battle Ram
Guards
Zap Prince Mother Witch
Prince
Zap Arrows Guards
Royal Ghost
Zap Mother Witch
Mother Witch
Zap Arrows Guards Royal Ghost
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Zap Prince
Prince
Prince Guards
Arrows Prince
Arrows Zap Guards Royal Ghost Mother Witch
Zap Arrows
Zap Arrows
Prince
Guards Prince Royal Ghost
Guards Mother Witch Zap Arrows Royal Ghost
Arrows Zap
Prince Zap Guards
Zap Arrows Guards Prince Royal Ghost
Prince
Zap Prince
Arrows Prince
Arrows Zap Guards Prince Royal Ghost
Zap Arrows Guards Royal Ghost Mother Witch
Prince
Royal Ghost Arrows Guards Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Prince Royal Ghost
Zap Arrows Prince Royal Ghost
Guards Zap Prince
Guards Prince Zap
Guards Prince
Arrows Mother Witch Zap
Guards Prince
Prince
Zap Prince
Guards
Guards Prince
Zap Arrows Guards Prince
Prince Guards
Guards Zap Prince
Arrows Zap Royal Ghost Mother Witch
Zap Arrows
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost
Arrows Zap Royal Ghost
Arrows
Arrows Guards Prince
Zap Arrows
Arrows Mother Witch Zap
Arrows
Arrows Zap
Arrows Zap
Guards Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Zap Arrows Prince
Zap Arrows Mother Witch
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Mother Witch
Arrows Zap Royal Ghost
Zap Arrows Prince
Zap Arrows
Zap Arrows Mother Witch
Zap Guards
Zap Arrows
Zap Arrows
Prince
Arrows
Zap Guards Prince
Zap Arrows
Arrows
Prince
Arrows Zap
Zap Arrows
Prince
Zap Guards
Zap
Zap Prince Royal Ghost
Prince

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