My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Bandit Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Suspicious Bush Bandit
Earthquake
Arrows
Suspicious Bush
Royal Delivery
Miner Bandit Electro Wizard
Fireball
Suspicious Bush Bandit Electro Wizard
Poison
Suspicious Bush Electro Wizard
Lightning
Bandit Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Barbarian Barrel Rage The Log Miner Bandit Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Suspicious Bush Barbarian Barrel Rage The Log

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Miner
Barbarian Barrel
Miner Bandit
Rage
Electro Wizard
The Log
Miner Bandit
Miner
Suspicious Bush Barbarian Barrel The Log Bandit Electro Wizard
Bandit
Barbarian Barrel The Log Miner Electro Wizard
Electro Wizard
Rage Miner Bandit
Monk

Defense Synergies 0 7

Suspicious Bush
Barbarian Barrel
Miner Bandit Electro Wizard
Rage
The Log
Miner Bandit Electro Wizard
Miner
Barbarian Barrel The Log
Bandit
Barbarian Barrel The Log Electro Wizard
Electro Wizard
Barbarian Barrel The Log Bandit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel The Log Electro Wizard
The Log Bandit Electro Wizard Monk
Bandit Electro Wizard
Bandit Electro Wizard Monk
Barbarian Barrel The Log Monk
Barbarian Barrel The Log Bandit Electro Wizard
Electro Wizard
Barbarian Barrel The Log Bandit Electro Wizard Monk
Barbarian Barrel Miner Bandit Electro Wizard
Electro Wizard Barbarian Barrel The Log Bandit
Electro Wizard
The Log Bandit Electro Wizard
Barbarian Barrel The Log Electro Wizard
Bandit Electro Wizard
Monk The Log Bandit Electro Wizard
Electro Wizard
Barbarian Barrel The Log Bandit Electro Wizard
Barbarian Barrel The Log Bandit Electro Wizard
Electro Wizard
Barbarian Barrel The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bandit Electro Wizard
Bandit Electro Wizard Barbarian Barrel The Log Miner Monk
Bandit The Log Electro Wizard
Barbarian Barrel The Log Bandit Electro Wizard Monk
Bandit
Electro Wizard Monk
Bandit Electro Wizard
Electro Wizard Barbarian Barrel The Log Bandit Monk
Monk The Log Electro Wizard
Bandit
Electro Wizard Barbarian Barrel The Log Monk
Barbarian Barrel The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel The Log Bandit Monk
Monk Barbarian Barrel The Log Miner Bandit Electro Wizard
Barbarian Barrel The Log Miner Bandit
Barbarian Barrel The Log
Barbarian Barrel The Log
Monk
The Log
The Log Barbarian Barrel
The Log Miner Monk Bandit
Electro Wizard
Miner Monk Barbarian Barrel The Log Bandit Electro Wizard
Monk
Barbarian Barrel The Log Miner Bandit
Barbarian Barrel Bandit Monk
Barbarian Barrel The Log
Barbarian Barrel The Log Bandit
Barbarian Barrel The Log Bandit
Monk Barbarian Barrel
Barbarian Barrel The Log Bandit Electro Wizard Monk
Barbarian Barrel The Log Miner Monk
The Log Monk
The Log Monk
Barbarian Barrel The Log Monk
The Log Barbarian Barrel
The Log Miner Barbarian Barrel Bandit Electro Wizard Monk
The Log Miner Bandit Monk
Miner Barbarian Barrel The Log Bandit
Electro Wizard
Electro Wizard
The Log Miner Bandit
Electro Wizard Monk
The Log Monk
Electro Wizard Barbarian Barrel Bandit
Electro Wizard Monk
The Log Barbarian Barrel
Miner Electro Wizard
The Log
Monk
The Log Electro Wizard
Electro Wizard
Barbarian Barrel The Log Miner Bandit Electro Wizard Monk
Monk

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