My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Skeleton Army Clone
Giant Snowball
Skeletons Skeleton Army Clone Electro Dragon
Zap
Skeletons Skeleton Army Clone
Barbarian Barrel
Skeletons Elixir Golem Skeleton Army Clone Executioner
The Log
Skeletons Elixir Golem Skeleton Army Clone
Earthquake
Skeletons Elixir Golem Skeleton Army Clone
Arrows
Skeletons Skeleton Army Clone
Royal Delivery
Skeletons Elixir Golem Skeleton Army Clone Electro Dragon Executioner
Fireball
Elixir Golem Skeleton Army Clone Electro Dragon Executioner
Poison
Elixir Golem Skeleton Army Clone Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Clone Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Elixir Golem Skeleton Army Clone Freeze Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Elixir Golem Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Mirror Electro Dragon Executioner
Mirror
Elixir Golem Skeleton Army Freeze
Skeleton Army
Clone Mirror
Clone
Skeleton Army
Freeze
Mirror
Electro Dragon
Elixir Golem Executioner
Executioner
Elixir Golem Electro Dragon

Defense Synergies 1 7

Skeletons
Electro Dragon Executioner
Elixir Golem
Mirror
Skeleton Army Electro Dragon Executioner
Skeleton Army
Mirror Freeze Electro Dragon Executioner
Clone
Freeze
Skeleton Army
Electro Dragon
Skeletons Mirror Skeleton Army
Executioner
Skeletons Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner
Skeleton Army Skeletons Electro Dragon Executioner
Skeleton Army Skeletons Freeze Electro Dragon Executioner
Skeleton Army Skeletons Electro Dragon
Skeleton Army
Skeleton Army Freeze Skeletons Electro Dragon Executioner
Freeze Electro Dragon Executioner
Electro Dragon
Skeletons Skeleton Army
Skeleton Army Skeletons
Skeleton Army Executioner Skeletons Freeze Electro Dragon
Executioner Electro Dragon
Skeleton Army Skeletons Freeze Electro Dragon
Skeleton Army Executioner Freeze Electro Dragon
Skeleton Army
Skeleton Army Freeze
Skeletons Skeleton Army Electro Dragon Executioner
Skeleton Army Electro Dragon Executioner
Freeze Executioner Electro Dragon
Skeleton Army Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons
Electro Dragon Executioner
Skeleton Army Skeletons Electro Dragon
Skeleton Army
Skeletons Skeleton Army Executioner
Executioner Skeletons Freeze Electro Dragon
Skeleton Army Skeletons
Skeleton Army
Freeze Electro Dragon Skeletons Skeleton Army
Skeletons Skeleton Army
Electro Dragon
Skeleton Army
Skeleton Army Skeletons Executioner
Skeleton Army Electro Dragon Executioner
Skeleton Army Electro Dragon Skeletons Freeze Executioner
Executioner Freeze Electro Dragon
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Electro Dragon
Electro Dragon Executioner
Electro Dragon
Freeze
Executioner
Executioner Freeze Electro Dragon
Executioner
Freeze Electro Dragon Executioner
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Executioner
Executioner
Freeze Electro Dragon
Electro Dragon Executioner
Electro Dragon Executioner
Freeze
Electro Dragon Executioner
Electro Dragon
Electro Dragon
Freeze Electro Dragon Executioner
Electro Dragon Executioner
Electro Dragon
Electro Dragon Executioner
Electro Dragon Freeze
Electro Dragon
Freeze Electro Dragon
Skeleton Army Freeze Electro Dragon
Electro Dragon Executioner
Freeze
Electro Dragon Executioner
Electro Dragon Executioner
Electro Dragon Executioner
Electro Dragon Freeze
Electro Dragon Executioner
Electro Dragon Freeze Executioner
Electro Dragon

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