My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Witch Electro Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Flying Machine Witch
Zap
Skeletons Flying Machine Witch Bandit
Barbarian Barrel
Skeletons Witch Bandit Magic Archer
The Log
Skeletons Mini P.E.K.K.A Witch Bandit
Earthquake
Skeletons Witch
Arrows
Skeletons Flying Machine Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Flying Machine Witch Bandit Magic Archer
Fireball
Flying Machine Witch Bandit Magic Archer
Poison
Flying Machine Witch Magic Archer
Lightning
Mini P.E.K.K.A Witch Bandit Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Bandit Mini P.E.K.K.A Flying Machine Magic Archer Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Earthquake Bandit Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A
Earthquake Electro Giant Magic Archer
Flying Machine
Witch
Bandit
Electro Giant
Earthquake Mini P.E.K.K.A
Bandit
Witch Magic Archer
Magic Archer
Mini P.E.K.K.A Bandit

Defense Synergies 0 13

Skeletons
Earthquake Mini P.E.K.K.A Flying Machine Witch Bandit Magic Archer
Earthquake
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Earthquake Witch Electro Giant Magic Archer
Flying Machine
Skeletons Bandit
Witch
Skeletons Mini P.E.K.K.A Bandit
Electro Giant
Mini P.E.K.K.A
Bandit
Skeletons Flying Machine Witch Magic Archer
Magic Archer
Skeletons Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Magic Archer
Mini P.E.K.K.A Skeletons Flying Machine Witch Bandit
Mini P.E.K.K.A Witch Skeletons Bandit
Mini P.E.K.K.A Witch Skeletons Bandit
Earthquake Mini P.E.K.K.A
Skeletons Earthquake Flying Machine Bandit Magic Archer
Flying Machine Witch Magic Archer
Earthquake Flying Machine Electro Giant Bandit Magic Archer
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A Bandit
Witch Skeletons Earthquake Flying Machine Electro Giant Bandit Magic Archer
Flying Machine Witch Magic Archer
Mini P.E.K.K.A Skeletons Earthquake Flying Machine Witch Bandit
Earthquake Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Electro Giant Bandit
Skeletons Mini P.E.K.K.A Witch
Flying Machine Witch Bandit Magic Archer
Earthquake Witch Flying Machine Bandit Magic Archer
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Flying Machine Witch Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch Electro Giant Bandit
Bandit Mini P.E.K.K.A Flying Machine Magic Archer
Bandit Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bandit
Skeletons Mini P.E.K.K.A Witch Bandit
Electro Giant Skeletons Flying Machine Witch Magic Archer
Mini P.E.K.K.A Skeletons Flying Machine Witch Bandit
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Flying Machine Witch Bandit Magic Archer
Witch Skeletons
Mini P.E.K.K.A Flying Machine Witch
Electro Giant
Mini P.E.K.K.A Skeletons Witch Bandit
Flying Machine Witch Electro Giant Magic Archer
Witch Electro Giant Skeletons Mini P.E.K.K.A Flying Machine Magic Archer
Earthquake Mini P.E.K.K.A Flying Machine Witch Electro Giant Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Flying Machine Bandit
Flying Machine Bandit Magic Archer
Earthquake Flying Machine Bandit Magic Archer
Earthquake Flying Machine
Earthquake Magic Archer
Electro Giant Flying Machine Witch Magic Archer
Earthquake Flying Machine Witch Magic Archer
Earthquake Flying Machine Magic Archer
Flying Machine Bandit
Mini P.E.K.K.A
Earthquake Flying Machine Bandit Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine Bandit Magic Archer
Earthquake Flying Machine Bandit Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Flying Machine Witch Bandit Magic Archer
Earthquake Magic Archer Flying Machine Bandit
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Flying Machine Bandit Magic Archer
Earthquake Flying Machine Witch Electro Giant Magic Archer
Earthquake Magic Archer
Earthquake Flying Machine
Earthquake Electro Giant Witch Magic Archer
Witch
Earthquake Flying Machine Witch Bandit Magic Archer
Flying Machine Witch Bandit Magic Archer
Bandit Magic Archer
Flying Machine Witch Electro Giant Magic Archer
Flying Machine Witch Electro Giant
Mini P.E.K.K.A
Earthquake Bandit Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Flying Machine Witch Bandit Magic Archer
Flying Machine Witch Magic Archer
Mini P.E.K.K.A Flying Machine Magic Archer
Earthquake Flying Machine Magic Archer
Electro Giant
Flying Machine
Electro Giant Flying Machine Witch Magic Archer
Flying Machine Witch Magic Archer
Flying Machine Witch Electro Giant Bandit Magic Archer

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