My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Electro Wizard Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Skeleton Army Witch
Zap
Skeletons Firecracker Skeleton Army Witch
Barbarian Barrel
Skeletons Firecracker Skeleton Army Witch Electro Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeletons Firecracker Skeleton Army Witch
Arrows
Skeletons Firecracker Skeleton Army Witch
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Witch Electro Wizard Boss Bandit
Fireball
Firecracker Skeleton Army Witch Electro Wizard Boss Bandit
Poison
Firecracker Skeleton Army Witch Electro Wizard Boss Bandit
Lightning
Mini P.E.K.K.A Witch Electro Wizard Boss Bandit
Rocket
Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Skeleton Army Mini P.E.K.K.A Electro Wizard Witch Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Skeleton Army

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker The Log Electro Wizard
Skeleton Army
Witch
The Log
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A
Boss Bandit

Defense Synergies 3 15

Skeletons
Firecracker Mini P.E.K.K.A Witch The Log Electro Wizard
Firecracker
The Log Skeletons Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Firecracker Skeleton Army Witch
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Electro Wizard
Witch
Skeletons Mini P.E.K.K.A The Log Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Skeletons Skeleton Army Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Firecracker Skeleton Army Witch The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Firecracker Witch The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Skeletons Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Skeletons Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Skeletons Firecracker Electro Wizard
Electro Wizard Firecracker Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army Witch Electro Wizard Skeletons Firecracker The Log
Firecracker Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Witch The Log Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Firecracker Skeleton Army Witch The Log Electro Wizard
Witch The Log Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Firecracker Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Witch Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A The Log
Skeleton Army Skeletons Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Skeletons Mini P.E.K.K.A Skeleton Army Witch
Firecracker Skeletons Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army
Electro Wizard Skeletons Firecracker Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeletons Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Electro Wizard Skeletons Firecracker Mini P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Witch The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Electro Wizard
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mini P.E.K.K.A
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Skeleton Army Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Electro Wizard
The Log Firecracker
Firecracker
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard
Firecracker

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