My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Goblin Barrel
Giant Snowball
Skeletons Bats Hog Rider Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Goblin Barrel Hunter
The Log
Skeletons Mini P.E.K.K.A Hog Rider Goblin Barrel Hunter
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Hog Rider Goblin Barrel Hunter
Fireball
Hog Rider Goblin Barrel Hunter
Poison
Bats Hunter
Lightning
Mini P.E.K.K.A Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Barrel Mini P.E.K.K.A Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Mini P.E.K.K.A Goblin Barrel
Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Bats Arrows Hog Rider Hunter Mega Knight
Hog Rider
Bats Arrows Mini P.E.K.K.A Goblin Barrel Hunter Mega Knight
Goblin Barrel
Bats Arrows Hog Rider Mega Knight
Hunter
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider Goblin Barrel Hunter

Defense Synergies 1 9

Skeletons
Bats Mini P.E.K.K.A Hunter
Bats
Skeletons Mini P.E.K.K.A Hunter Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Hunter
Hog Rider
Goblin Barrel
Hunter
Skeletons Bats Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Hunter Skeletons Bats Mega Knight
Mini P.E.K.K.A Hunter Mega Knight Skeletons Bats
Mini P.E.K.K.A Hunter Skeletons Bats Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Skeletons Bats Hunter Mega Knight
Bats Hunter Arrows
Arrows Mega Knight
Mini P.E.K.K.A Hunter Skeletons
Skeletons Mini P.E.K.K.A Hunter Mega Knight
Bats Skeletons Arrows Hunter Mega Knight
Arrows Hunter Bats
Mini P.E.K.K.A Hunter Mega Knight Skeletons Bats
Mega Knight Bats Arrows Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight
Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Skeletons Bats Arrows Mini P.E.K.K.A Hunter
Arrows Mega Knight Bats Hunter
Arrows Hunter Bats Mega Knight
Mini P.E.K.K.A Hunter
Mega Knight Bats Arrows Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Arrows Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Mega Knight Bats
Skeletons Mini P.E.K.K.A Hunter Mega Knight
Arrows Skeletons Bats Hunter
Mini P.E.K.K.A Skeletons Bats Hunter
Mini P.E.K.K.A Mega Knight Hunter
Mega Knight Skeletons Bats Mini P.E.K.K.A
Skeletons
Mega Knight Bats Mini P.E.K.K.A Hunter
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Skeletons Hunter
Mega Knight
Skeletons Bats Mini P.E.K.K.A Hunter
Bats Arrows Mega Knight Mini P.E.K.K.A Hunter
Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Hunter
Arrows
Arrows Hunter
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Hunter Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Hunter Mega Knight
Arrows Hunter
Arrows Mega Knight
Arrows
Bats Arrows Hunter
Bats
Mini P.E.K.K.A
Arrows Hunter Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows Hunter
Arrows
Mini P.E.K.K.A Hunter Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!