My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Demolisher Balloon P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Balloon
Giant Snowball
Battle Ram Balloon
Zap
Battle Ram Balloon
Barbarian Barrel
Battle Ram Electro Wizard
The Log
Battle Ram Goblin Demolisher
Earthquake
Arrows
Royal Delivery
Battle Ram Goblin Demolisher Balloon P.E.K.K.A Electro Wizard
Fireball
Battle Ram Balloon Electro Wizard
Poison
Balloon Electro Wizard
Lightning
Battle Ram Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Demolisher Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Battle Ram Goblin Demolisher Electro Wizard Balloon Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Battle Ram Goblin Demolisher Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Goblin Demolisher Lightning P.E.K.K.A Electro Wizard
Goblin Demolisher
Battle Ram P.E.K.K.A
Rage
Balloon Electro Wizard
Balloon
Rage Electro Wizard Mega Knight
Lightning
Battle Ram
P.E.K.K.A
Electro Wizard Battle Ram Goblin Demolisher
Electro Wizard
P.E.K.K.A Battle Ram Rage Balloon Mega Knight
Mega Knight
Balloon Electro Wizard

Defense Synergies 0 3

Battle Ram
Goblin Demolisher
P.E.K.K.A
Rage
Balloon
Lightning
P.E.K.K.A
Goblin Demolisher Electro Wizard
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Demolisher Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Lightning Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning Goblin Demolisher P.E.K.K.A Mega Knight
Goblin Demolisher Electro Wizard Mega Knight
Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Electro Wizard Mega Knight
Electro Wizard Goblin Demolisher Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight Lightning Electro Wizard
Mega Knight Goblin Demolisher P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning P.E.K.K.A Electro Wizard Mega Knight
Mega Knight P.E.K.K.A Electro Wizard
Mega Knight Goblin Demolisher Electro Wizard
Goblin Demolisher Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Demolisher Mega Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Lightning Mega Knight
P.E.K.K.A Mega Knight Lightning Electro Wizard
Lightning P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Goblin Demolisher Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Electro Wizard
Lightning P.E.K.K.A Mega Knight
Goblin Demolisher Mega Knight
Electro Wizard Lightning P.E.K.K.A
Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Electro Wizard
Lightning
Lightning
Goblin Demolisher Mega Knight
Goblin Demolisher
Goblin Demolisher Lightning
Lightning
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Demolisher
Lightning Goblin Demolisher Mega Knight
Lightning
Lightning
Lightning Goblin Demolisher Electro Wizard Mega Knight
Lightning Goblin Demolisher Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Goblin Demolisher Mega Knight
Lightning Electro Wizard
Lightning Mega Knight
Lightning
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Mega Knight
Lightning Electro Wizard
P.E.K.K.A Mega Knight
Lightning
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
Lightning
Lightning
P.E.K.K.A Mega Knight
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight
P.E.K.K.A
Lightning Mega Knight
Lightning

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