My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Clone Sparky
Giant Snowball
Minions Goblin Gang Minion Horde Clone
Zap
Minions Goblin Gang Firecracker Minion Horde Clone Sparky
Barbarian Barrel
Goblin Gang Firecracker Goblin Cage Clone Sparky
The Log
Goblin Gang Firecracker Goblin Cage Clone Sparky
Earthquake
Goblin Gang Firecracker Goblin Cage Clone
Arrows
Minions Goblin Gang Firecracker Minion Horde Clone
Royal Delivery
Minions Goblin Gang Firecracker Minion Horde Goblin Cage Clone Sparky
Fireball
Minions Goblin Gang Firecracker Minion Horde Goblin Cage Clone Sparky
Poison
Minions Goblin Gang Firecracker Minion Horde Goblin Cage Clone Sparky
Lightning
Goblin Cage Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Firecracker Clone Goblin Cage Minion Horde Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Gang Firecracker

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Goblin Cage Clone Sparky
Goblin Gang
Firecracker Goblin Cage Mirror Clone Sparky
Firecracker
Minions Goblin Gang Goblin Cage Mirror Sparky
Minion Horde
Mirror Clone Sparky
Goblin Cage
Minions Goblin Gang Firecracker Mirror
Mirror
Goblin Gang Firecracker Minion Horde Goblin Cage Sparky
Clone
Minions Goblin Gang Minion Horde Sparky
Sparky
Minions Goblin Gang Firecracker Minion Horde Mirror Clone

Defense Synergies 2 11

Minions
Firecracker Goblin Cage
Goblin Gang
Firecracker Goblin Cage Mirror Sparky
Firecracker
Minions Goblin Gang Goblin Cage Mirror
Minion Horde
Mirror Sparky
Goblin Cage
Mirror Minions Goblin Gang Firecracker Sparky
Mirror
Minion Horde Goblin Cage Goblin Gang Firecracker Sparky
Clone
Sparky
Goblin Gang Minion Horde Goblin Cage Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Minion Horde Goblin Cage Sparky
Minion Horde Sparky Minions Goblin Gang Firecracker Goblin Cage
Goblin Gang Minion Horde Goblin Cage Sparky Minions
Minion Horde Goblin Cage Sparky Minions Goblin Gang Firecracker
Firecracker Goblin Cage Sparky
Goblin Gang Minions Firecracker
Minions Minion Horde Goblin Gang Firecracker Goblin Cage
Goblin Cage Sparky
Minion Horde Sparky Minions Goblin Gang Goblin Cage
Goblin Gang Firecracker Minion Horde Sparky
Minions Goblin Gang Minion Horde Firecracker
Minions Minion Horde Goblin Gang Firecracker
Minion Horde Goblin Cage Sparky Minions Goblin Gang
Sparky Minions Goblin Gang Firecracker Minion Horde Goblin Cage
Sparky Goblin Gang Minion Horde Goblin Cage
Minion Horde Goblin Gang Goblin Cage Sparky
Minion Horde Sparky Minions Goblin Gang Firecracker Goblin Cage
Goblin Cage Minions Goblin Gang Firecracker Minion Horde
Goblin Cage Minions Firecracker
Sparky Goblin Cage
Goblin Gang Minions Firecracker Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Sparky
Goblin Gang Firecracker
Goblin Gang Minions Minion Horde Goblin Cage Sparky
Goblin Gang Minion Horde Goblin Cage Sparky
Goblin Gang Minion Horde Goblin Cage Sparky
Firecracker Minions Goblin Gang Minion Horde
Goblin Gang Sparky Minions Minion Horde Goblin Cage
Minion Horde Goblin Cage Sparky
Minion Horde Goblin Cage Minions Firecracker Sparky
Goblin Gang Minion Horde Goblin Cage Sparky
Minions Minion Horde Goblin Cage Sparky
Goblin Cage
Goblin Gang Minion Horde Goblin Cage Sparky
Firecracker Minion Horde Goblin Cage Sparky
Goblin Gang Sparky Minions Firecracker Minion Horde Goblin Cage
Minions Firecracker Minion Horde Goblin Cage Sparky
Goblin Cage
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Sparky
Firecracker
Minion Horde Sparky
Firecracker Sparky
Firecracker Minion Horde Sparky
Firecracker Minions Minion Horde
Firecracker Minion Horde Sparky
Firecracker
Firecracker
Minions Goblin Gang Minion Horde Sparky
Firecracker Minion Horde Sparky
Firecracker
Firecracker Sparky
Minions Firecracker Minion Horde
Firecracker Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Sparky
Sparky
Minions Minion Horde Sparky
Firecracker Sparky
Firecracker
Minions Minion Horde Sparky
Sparky
Minion Horde
Firecracker Sparky
Minion Horde
Firecracker Sparky
Sparky
Firecracker Sparky
Firecracker Minion Horde Sparky
Minions Firecracker Minion Horde
Minion Horde Sparky
Minion Horde Sparky
Firecracker Minion Horde Sparky
Minion Horde Sparky
Firecracker Sparky
Minion Horde Minions Goblin Gang
Firecracker
Goblin Gang Firecracker Minion Horde Sparky
Firecracker
Sparky
Firecracker Minion Horde Sparky
Minions Goblin Gang Firecracker Minion Horde Sparky
Firecracker
Firecracker Sparky
Sparky
Firecracker Sparky

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