My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince
Giant Snowball
Minions Barbarians Skeleton Army Witch
Zap
Minions Skeleton Army Witch Prince
Barbarian Barrel
Barbarians Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince Boss Bandit
Fireball
Minions Barbarians Skeleton Army Witch Boss Bandit
Poison
Minions Barbarians Skeleton Army Witch Boss Bandit
Lightning
Mini P.E.K.K.A Witch Prince Boss Bandit
Rocket
Barbarians Witch Prince Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Prince Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Skeleton Army Mini P.E.K.K.A Barbarians Witch Prince Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince
Minions
Mini P.E.K.K.A Prince
Barbarians
Mini P.E.K.K.A
Arrows Minions
Skeleton Army
Witch
Prince
Prince
Arrows Minions Witch
Boss Bandit

Defense Synergies 0 9

Arrows
Barbarians Mini P.E.K.K.A Prince
Minions
Prince
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Arrows Skeleton Army Witch
Skeleton Army
Barbarians Mini P.E.K.K.A Prince
Witch
Mini P.E.K.K.A Prince
Prince
Arrows Minions Skeleton Army Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Mini P.E.K.K.A Skeleton Army Minions Witch Prince
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince Minions
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince Minions
Arrows Barbarians Mini P.E.K.K.A Skeleton Army Prince
Arrows Skeleton Army Minions
Minions Arrows Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch Minions Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Prince
Minions Barbarians Skeleton Army Witch Arrows
Arrows Minions Witch
Barbarians Mini P.E.K.K.A Skeleton Army Prince Minions Witch
Skeleton Army Arrows Minions Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Barbarians Arrows Minions Mini P.E.K.K.A Skeleton Army Witch Prince
Arrows Minions Barbarians Skeleton Army Witch Prince
Arrows Witch Minions Barbarians
Barbarians Mini P.E.K.K.A Prince
Skeleton Army Arrows Minions Barbarians Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Arrows Mini P.E.K.K.A Prince
Barbarians Skeleton Army Minions Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Arrows Minions Witch
Mini P.E.K.K.A Skeleton Army Prince Minions Barbarians Witch
Mini P.E.K.K.A Barbarians Skeleton Army Prince
Minions Barbarians Mini P.E.K.K.A Skeleton Army Witch Prince
Witch Barbarians Skeleton Army
Minions Barbarians Mini P.E.K.K.A Witch Prince
Skeleton Army Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Minions Mini P.E.K.K.A Prince
Arrows Minions Barbarians Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians Prince
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A Prince
Arrows Prince
Arrows
Arrows Minions
Arrows Prince
Arrows Witch
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince
Arrows Witch
Minions Prince
Arrows
Prince
Arrows Barbarians
Arrows Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Minions Witch
Mini P.E.K.K.A
Arrows
Arrows
Prince
Arrows
Minions Barbarians Skeleton Army Witch Prince
Arrows Witch
Arrows
Mini P.E.K.K.A Prince
Arrows
Arrows
Prince
Minions Witch
Witch
Witch Prince
Prince

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