My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Royal Giant Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Royal Giant Skeleton Army Witch
Barbarian Barrel
Knight Rascals Musketeer Skeleton Army Witch
The Log
Rascals Royal Giant Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Rascals Skeleton Army Witch
Royal Delivery
Knight Rascals Musketeer Skeleton Army Witch
Fireball
Rascals Musketeer Skeleton Army Witch
Poison
Rascals Musketeer Skeleton Army Witch
Lightning
Knight Musketeer Witch
Rocket
Rascals Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Tornado Musketeer Rascals Witch Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Tornado Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Witch
Rascals
Musketeer
Royal Giant
Lightning Musketeer Tornado Witch
Musketeer
Knight Rascals Royal Giant
Skeleton Army
Tornado
Royal Giant Witch
Witch
Knight Royal Giant Tornado
Lightning
Royal Giant

Defense Synergies 1 8

Knight
Musketeer Skeleton Army Tornado Witch
Rascals
Musketeer Tornado
Royal Giant
Musketeer
Knight Rascals Skeleton Army Tornado
Skeleton Army
Knight Musketeer
Tornado
Knight Rascals Musketeer Witch
Witch
Knight Tornado
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Musketeer
Skeleton Army Knight Rascals Musketeer Witch
Skeleton Army Tornado Witch Knight Rascals Musketeer Lightning
Skeleton Army Witch Knight Rascals Musketeer
Lightning Skeleton Army Tornado
Skeleton Army Tornado Rascals Musketeer
Musketeer Tornado Lightning Rascals Witch
Lightning Rascals Musketeer
Witch Rascals Musketeer Skeleton Army Tornado
Knight Skeleton Army Tornado Rascals Musketeer
Skeleton Army Witch Knight Rascals Musketeer Tornado
Musketeer Rascals Tornado Witch
Skeleton Army Knight Rascals Musketeer Witch Lightning
Skeleton Army Rascals Tornado Witch
Skeleton Army Knight Rascals
Skeleton Army Tornado Rascals Lightning
Knight Rascals Musketeer Skeleton Army Tornado Witch
Knight Rascals Musketeer Skeleton Army Tornado Witch
Tornado Witch Knight Rascals Musketeer
Musketeer Tornado
Rascals Skeleton Army Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Skeleton Army Witch
Knight Musketeer Lightning
Skeleton Army Knight Rascals Musketeer Witch Lightning
Skeleton Army Lightning Knight Rascals Musketeer Tornado
Knight Rascals Musketeer Skeleton Army Witch
Rascals Musketeer Tornado Witch
Rascals Skeleton Army Knight Musketeer Witch Lightning
Knight Rascals Skeleton Army
Lightning Knight Skeleton Army Tornado Witch
Witch Musketeer Skeleton Army
Knight Rascals Musketeer Witch
Skeleton Army Lightning Tornado
Rascals Skeleton Army Lightning Knight Witch
Rascals Musketeer Skeleton Army Witch
Rascals Skeleton Army Witch Knight Musketeer Tornado Lightning
Rascals Musketeer Witch
Tornado
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Rascals Musketeer
Musketeer Tornado
Lightning
Lightning Knight Rascals Musketeer
Musketeer Tornado Witch
Musketeer Tornado Witch
Tornado Lightning
Tornado Lightning
Lightning Musketeer Tornado
Lightning Knight Musketeer Tornado
Lightning Musketeer Tornado
Lightning Knight Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Witch
Lightning Musketeer
Lightning Tornado
Lightning
Lightning Musketeer
Lightning Tornado Witch
Lightning Musketeer
Lightning Tornado
Musketeer Tornado Lightning
Lightning Musketeer
Tornado Witch
Witch
Musketeer Tornado Witch Lightning
Lightning Musketeer Tornado Witch
Lightning Musketeer Tornado
Lightning Musketeer Tornado Witch
Lightning Musketeer Witch
Lightning
Lightning Musketeer
Lightning
Lightning
Lightning Musketeer Skeleton Army Witch
Lightning Musketeer Tornado Witch
Lightning Knight Rascals Musketeer
Musketeer Lightning
Lightning Tornado
Musketeer
Rascals Musketeer Tornado Witch Lightning
Musketeer Tornado Witch Lightning
Lightning Musketeer Tornado Witch
Lightning
Lightning

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