My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Ice Spirit Valkyrie Bomb Tower Electro Wizard
The Log
Ice Spirit
Earthquake
Bomb Tower
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Valkyrie Electro Wizard
Fireball
Bomb Tower Electro Wizard
Poison
Bats Bomb Tower Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Wizard
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Bomb Tower The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Valkyrie Bomb Tower Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats The Log Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Mega Knight
Bats
Valkyrie Mega Knight Ice Spirit
Valkyrie
Ice Spirit Bats Electro Wizard
Bomb Tower
Lightning
The Log
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Bats Ice Spirit The Log Electro Wizard

Defense Synergies 1 19

Ice Spirit
Bats Valkyrie Bomb Tower The Log Electro Wizard Mega Knight
Bats
Ice Spirit Valkyrie Bomb Tower The Log Electro Wizard Mega Knight
Valkyrie
Ice Spirit Bats Bomb Tower The Log Electro Wizard
Bomb Tower
The Log Ice Spirit Bats Valkyrie Electro Wizard
Lightning
The Log
The Log
Bomb Tower Ice Spirit Bats Valkyrie Lightning Electro Wizard Mega Knight
Electro Wizard
Ice Spirit Bats Valkyrie Bomb Tower The Log Mega Knight
Mega Knight
Ice Spirit Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie The Log Electro Wizard
Bomb Tower Ice Spirit Bats Valkyrie The Log Electro Wizard Mega Knight
Bomb Tower Mega Knight Bats Valkyrie Lightning Electro Wizard
Bomb Tower Bats Valkyrie Electro Wizard Mega Knight
Lightning Valkyrie Bomb Tower The Log Mega Knight
The Log Bats Valkyrie Bomb Tower Electro Wizard Mega Knight
Bats Lightning Electro Wizard Ice Spirit Bomb Tower
Lightning Valkyrie Bomb Tower The Log Electro Wizard Mega Knight
Bomb Tower
Ice Spirit Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Bomb Tower The Log Mega Knight
Bats Electro Wizard
Bomb Tower Mega Knight Ice Spirit Bats Valkyrie Lightning The Log Electro Wizard
Valkyrie Bomb Tower Mega Knight Ice Spirit Bats The Log Electro Wizard
Bomb Tower Electro Wizard Mega Knight
Bomb Tower Ice Spirit Lightning The Log Electro Wizard Mega Knight
Bomb Tower Mega Knight Bats Valkyrie Electro Wizard
Ice Spirit Valkyrie Bomb Tower Mega Knight Bats The Log Electro Wizard
Valkyrie Bomb Tower The Log Ice Spirit Bats Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Valkyrie Mega Knight Bats Bomb Tower The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Valkyrie Bomb Tower Lightning The Log Mega Knight
Mega Knight Ice Spirit Bats Valkyrie Bomb Tower Lightning The Log Electro Wizard
Valkyrie Lightning Mega Knight Bats The Log Electro Wizard
Valkyrie Mega Knight
Ice Spirit Bats Bomb Tower Electro Wizard
Bats Valkyrie Bomb Tower Lightning Electro Wizard
Mega Knight Valkyrie Bomb Tower
Lightning Electro Wizard Mega Knight Ice Spirit Bats Valkyrie Bomb Tower The Log
Mega Knight Bats Valkyrie Bomb Tower
Lightning Mega Knight Valkyrie The Log Electro Wizard
Lightning Mega Knight Valkyrie Bomb Tower
Valkyrie Bomb Tower Mega Knight
Electro Wizard Ice Spirit Bats Valkyrie Bomb Tower Lightning The Log
Bats Valkyrie Mega Knight Bomb Tower The Log Electro Wizard
Bomb Tower Electro Wizard
Mega Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
The Log Electro Wizard
Lightning The Log
Lightning Valkyrie The Log
Valkyrie The Log Mega Knight
Ice Spirit Bats
The Log
The Log Ice Spirit Lightning
The Log Lightning
Lightning Bats Electro Wizard
Lightning Valkyrie The Log Electro Wizard
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log Mega Knight
Lightning
Bats Lightning
Lightning The Log Electro Wizard Mega Knight
Lightning Valkyrie The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
The Log Ice Spirit Valkyrie Mega Knight
The Log Lightning Electro Wizard
Lightning The Log Mega Knight
Lightning The Log
Lightning Bats Electro Wizard
Lightning Electro Wizard Ice Spirit Bats
Lightning
Lightning The Log Mega Knight
Lightning Ice Spirit Electro Wizard
Mega Knight
Lightning The Log
Lightning Electro Wizard Ice Spirit Bats
Lightning Electro Wizard
The Log
Lightning Valkyrie Electro Wizard Mega Knight
The Log Lightning
Lightning
Mega Knight
Ice Spirit Bats Lightning The Log Electro Wizard
Bats Lightning Electro Wizard
Lightning The Log Electro Wizard Mega Knight
Lightning Mega Knight
Lightning

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