My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Mega Minion Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Machine Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Mega Minion
Zap
Goblins Bomber Firecracker
Barbarian Barrel
Electro Spirit Goblins Bomber Firecracker
The Log
Electro Spirit Goblins Bomber Firecracker
Earthquake
Bomber Firecracker
Arrows
Electro Spirit Goblins Bomber Firecracker
Royal Delivery
Electro Spirit Goblins Bomber Firecracker Mega Minion Boss Bandit
Fireball
Bomber Firecracker Mega Minion Boss Bandit
Poison
Bomber Firecracker Mega Minion Boss Bandit
Lightning
Mega Minion Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Goblin Machine Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Bomber Berserker Firecracker Mega Minion Goblin Machine Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Goblins Bomber Berserker

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion
Goblins
Bomber
Berserker
Firecracker
Mega Minion
Mega Minion
Electro Spirit Firecracker
Goblin Machine
Boss Bandit

Defense Synergies 1 4

Electro Spirit
Mega Minion
Goblins
Bomber Firecracker Mega Minion
Bomber
Goblins
Berserker
Firecracker
Goblins Mega Minion
Mega Minion
Electro Spirit Goblins Firecracker
Goblin Machine
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mega Minion
Goblins Firecracker Mega Minion
Goblins Bomber Mega Minion
Goblins Firecracker Mega Minion
Bomber Firecracker
Electro Spirit Goblins Bomber Firecracker Mega Minion
Mega Minion Electro Spirit Firecracker
Electro Spirit
Goblins
Goblins Bomber Firecracker
Goblins Berserker Electro Spirit Bomber Firecracker Mega Minion
Mega Minion Firecracker
Bomber
Bomber Electro Spirit Goblins Firecracker Mega Minion
Goblins Bomber Firecracker
Electro Spirit Goblins Bomber Firecracker Mega Minion
Electro Spirit Bomber Firecracker Mega Minion
Bomber Electro Spirit Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Bomber Firecracker Mega Minion
Goblins
Firecracker Electro Spirit
Goblins Mega Minion
Electro Spirit Goblins Firecracker Mega Minion
Mega Minion
Mega Minion
Bomber Firecracker
Electro Spirit Goblins Bomber Firecracker Mega Minion
Electro Spirit Bomber Firecracker Mega Minion
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker Electro Spirit Mega Minion Goblin Machine
Bomber Firecracker
Firecracker
Firecracker
Goblins
Firecracker Goblin Machine
Firecracker
Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber
Bomber Firecracker Mega Minion Goblin Machine
Bomber Firecracker Goblin Machine
Firecracker Electro Spirit Bomber Goblin Machine
Mega Minion
Firecracker
Firecracker
Firecracker
Electro Spirit Firecracker Mega Minion
Mega Minion
Bomber
Electro Spirit Firecracker
Firecracker
Electro Spirit
Firecracker Mega Minion
Firecracker Mega Minion
Bomber Firecracker
Firecracker Mega Minion
Electro Spirit Firecracker
Firecracker
Firecracker
Firecracker

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