My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Mighty Miner
Giant Snowball
Goblins Bats Archers Hog Rider Mighty Miner
Zap
Goblins Bats Archers Mighty Miner
Barbarian Barrel
Goblins Archers Bomb Tower
The Log
Goblins Archers Hog Rider
Earthquake
Archers Bomb Tower Hog Rider
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Hog Rider
Fireball
Archers Bomb Tower Hog Rider Mighty Miner
Poison
Bats Archers Bomb Tower
Lightning
Bomb Tower Mighty Miner
Rocket
Bomb Tower Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Archers Earthquake Bomb Tower Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Archers

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Bats
Hog Rider
Archers
Goblins Hog Rider
Earthquake
Hog Rider The Log
Bomb Tower
Hog Rider
Goblins Bats Earthquake The Log Archers
The Log
Hog Rider Earthquake
Mighty Miner

Defense Synergies 1 9

Goblins
Archers The Log
Bats
Earthquake Bomb Tower The Log
Archers
Goblins Bomb Tower The Log
Earthquake
Bats Bomb Tower The Log
Bomb Tower
The Log Bats Archers Earthquake
Hog Rider
The Log
Bomb Tower Goblins Bats Archers Earthquake
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log
Bomb Tower Goblins Bats The Log
Bomb Tower Goblins Bats Archers
Bomb Tower Goblins Bats
Earthquake Bomb Tower The Log
The Log Goblins Bats Archers Earthquake Bomb Tower
Bats Archers Bomb Tower
Earthquake Bomb Tower The Log
Mighty Miner Goblins Bomb Tower
Goblins Archers
Goblins Bats Archers Earthquake Bomb Tower The Log
Bats Archers
Bomb Tower Bats Earthquake The Log
Bomb Tower Goblins Bats Earthquake The Log
Bomb Tower
Bomb Tower The Log
Bomb Tower Goblins Bats
Bomb Tower Goblins Bats Archers The Log
Earthquake Bomb Tower The Log Bats Archers
Bomb Tower
Goblins Bats Archers Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers
Archers Bomb Tower The Log
Goblins Bats Bomb Tower The Log
Bats The Log
Mighty Miner
Bats Archers Bomb Tower
Goblins Bats Archers Bomb Tower
Mighty Miner Bomb Tower
Goblins Bats Bomb Tower The Log
Bats Bomb Tower
The Log
Bomb Tower
Archers Bomb Tower
Goblins Bats Archers Bomb Tower The Log Mighty Miner
Bats Archers Earthquake Bomb Tower The Log Mighty Miner
Bomb Tower
Bomb Tower Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
Earthquake The Log
Bats
Archers Earthquake The Log
Earthquake The Log
The Log
Goblins Bats
Earthquake The Log
Archers
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Bats
Archers Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log
The Log Earthquake
The Log
The Log
Bats Archers
Bats
Earthquake The Log
Mighty Miner
Earthquake The Log
Earthquake Bats Archers
Archers
The Log
The Log Earthquake
Bats The Log
Bats
The Log

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