My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Fisherman Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Hunter
The Log
Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hunter Fisherman Mother Witch
Fireball
Hunter Fisherman Mother Witch
Poison
Hunter Fisherman Mother Witch
Lightning
Hunter Fisherman Mother Witch Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Fisherman Fireball Hunter Mother Witch Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Fisherman Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Mother Witch
Royal Giant
Fireball Hunter Fisherman Mother Witch Electro Spirit The Log Monk
Fireball
Royal Giant Electro Spirit The Log
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter The Log
Mother Witch
Royal Giant Electro Spirit
Monk
Royal Giant

Defense Synergies 2 8

Electro Spirit
Hunter The Log Fisherman
Royal Giant
Fireball
The Log
Hunter
Fisherman Electro Spirit The Log
The Log
Fireball Electro Spirit Hunter Fisherman Mother Witch
Fisherman
Hunter Electro Spirit The Log Mother Witch Monk
Mother Witch
The Log Fisherman
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Hunter The Log Fisherman Monk
Hunter Fisherman
Hunter Fisherman Monk
Fireball The Log Monk
Fireball The Log Electro Spirit Hunter Mother Witch
Hunter Electro Spirit Fireball
Electro Spirit Fireball The Log Monk
Hunter Fisherman
Hunter Fisherman
Mother Witch Electro Spirit Fireball Hunter The Log Fisherman
Hunter Fireball
Hunter Fireball The Log
Fireball Electro Spirit Hunter The Log
Hunter
Monk Fireball Hunter The Log Fisherman
Fireball Hunter Fisherman
Fireball Electro Spirit Hunter The Log Fisherman
Hunter The Log Electro Spirit Fireball Fisherman Mother Witch
Hunter Fisherman
Electro Spirit Fireball Hunter The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Fisherman
Fireball Hunter The Log Fisherman Monk
Hunter The Log Fisherman
Hunter Fireball The Log Fisherman Monk
Hunter Fisherman
Fireball Mother Witch Electro Spirit Hunter Monk
Fireball Hunter
Hunter Fisherman
Electro Spirit Fireball The Log Monk
Hunter
Monk Fireball The Log
Fireball Hunter
Fireball
Electro Spirit Fireball Hunter The Log Fisherman Monk
Electro Spirit Fireball Hunter The Log Mother Witch
Electro Spirit Fireball
Fisherman
Hunter Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Fisherman
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mother Witch Electro Spirit Hunter Monk
The Log
Fireball The Log Hunter
Fireball The Log Monk Fisherman
Fireball Fisherman
Monk Fireball The Log Fisherman
Fireball Monk
Fireball Hunter The Log Fisherman
Fireball Fisherman Monk
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Monk Fireball
Fisherman
Fireball Hunter The Log Fisherman Monk
Fireball The Log Mother Witch Monk
Fireball The Log Monk
Fireball
The Log Fisherman Monk
Fireball The Log Monk
The Log Mother Witch Electro Spirit Fireball Hunter
Fisherman
Fireball The Log Hunter Fisherman Monk
Fireball The Log Fisherman Monk
Fireball The Log Fisherman
Fireball Hunter Mother Witch
Electro Spirit Fireball
Fireball
Fireball Hunter The Log
Electro Spirit Fireball Monk
Fireball The Log Monk
Electro Spirit Fireball
Fireball Hunter Monk
The Log Fireball
Fireball Hunter
The Log Fireball
Monk Fireball
Electro Spirit Fireball The Log
Fireball
Fireball The Log Monk
Fireball Monk
Fisherman

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!