My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Hunter Bowler Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Curse
Giant Snowball
Cannon Goblin Curse
Zap
Cannon Royal Giant Goblin Curse
Barbarian Barrel
Cannon Goblin Curse Hunter Royal Ghost Magic Archer
The Log
Cannon Royal Giant Goblin Curse Hunter
Earthquake
Cannon
Arrows
Goblin Curse
Royal Delivery
Hunter Bowler Royal Ghost Magic Archer
Fireball
Cannon Hunter Bowler Magic Archer
Poison
Cannon Goblin Curse Hunter Magic Archer
Lightning
Cannon Hunter Bowler Magic Archer
Rocket
Hunter Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Bowler Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Cannon Void Royal Ghost Hunter Magic Archer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Cannon Void Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Hunter Void Bowler Royal Ghost Magic Archer
Goblin Curse
Bowler Magic Archer
Void
Royal Giant
Hunter
Royal Giant Bowler
Bowler
Royal Giant Goblin Curse Hunter Magic Archer
Royal Ghost
Royal Giant Magic Archer
Magic Archer
Royal Giant Goblin Curse Bowler Royal Ghost

Defense Synergies 0 5

Cannon
Hunter Bowler Royal Ghost Magic Archer
Royal Giant
Goblin Curse
Void
Hunter
Cannon Bowler
Bowler
Cannon Hunter
Royal Ghost
Cannon
Magic Archer
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Void Magic Archer
Hunter Cannon Goblin Curse
Cannon Hunter Bowler Goblin Curse Void
Cannon Hunter Goblin Curse Bowler
Bowler
Bowler Cannon Hunter Royal Ghost Magic Archer
Hunter Cannon Goblin Curse Void Magic Archer
Bowler Cannon Void Magic Archer
Cannon Hunter Goblin Curse
Cannon Hunter Bowler Royal Ghost
Goblin Curse Cannon Hunter Bowler Royal Ghost Magic Archer
Hunter Goblin Curse Magic Archer
Cannon Hunter Bowler Goblin Curse
Bowler Cannon Goblin Curse Hunter Royal Ghost Magic Archer
Cannon Goblin Curse Hunter
Cannon Goblin Curse Hunter Bowler
Cannon Hunter Bowler
Cannon Hunter Bowler Royal Ghost Magic Archer
Hunter Cannon Goblin Curse Bowler Royal Ghost Magic Archer
Cannon Goblin Curse Hunter
Bowler Royal Ghost Cannon Goblin Curse Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Bowler Royal Ghost
Void Hunter Bowler Royal Ghost Magic Archer
Hunter Bowler
Hunter Bowler
Cannon Goblin Curse Hunter Bowler
Goblin Curse Hunter Magic Archer
Void Hunter Bowler
Goblin Curse Hunter
Void Magic Archer
Cannon Goblin Curse
Hunter Bowler
Void Bowler
Bowler Cannon Goblin Curse Hunter
Cannon Goblin Curse Bowler Magic Archer
Hunter Bowler Magic Archer
Bowler Cannon Goblin Curse Hunter Royal Ghost Magic Archer
Cannon Void
Cannon Void
Cannon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Royal Ghost
Void Goblin Curse Bowler Royal Ghost Magic Archer
Void Magic Archer
Void
Goblin Curse Bowler Magic Archer
Goblin Curse Hunter Magic Archer
Bowler Magic Archer
Goblin Curse Hunter Bowler Magic Archer
Void
Void Bowler
Void Bowler Magic Archer
Void Goblin Curse Magic Archer
Void Hunter Bowler Magic Archer
Void Magic Archer
Magic Archer
Hunter Bowler Magic Archer
Magic Archer Bowler
Void Hunter Bowler Magic Archer
Goblin Curse Void Bowler Magic Archer
Void Bowler Magic Archer
Void
Void Bowler
Void
Goblin Curse Hunter Bowler Magic Archer
Void Hunter Bowler Royal Ghost Magic Archer
Void Bowler Magic Archer
Void Goblin Curse Magic Archer
Goblin Curse Void Hunter Magic Archer
Void
Void Bowler
Void Hunter Magic Archer
Void Magic Archer
Goblin Curse Bowler Magic Archer
Void Magic Archer
Goblin Curse Hunter Magic Archer
Void Hunter Bowler Magic Archer
Bowler Magic Archer
Void
Bowler Magic Archer
Void Magic Archer
Void Bowler Royal Ghost Magic Archer
Void Bowler
Void

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