My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Dark Prince Magic Archer Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Magic Archer Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Dark Prince Ram Rider
Giant Snowball
Bomber Cannon Ram Rider
Zap
Bomber Cannon Dark Prince Ram Rider
Barbarian Barrel
Bomber Cannon Elixir Golem Dark Prince Magic Archer
The Log
Bomber Cannon Elixir Golem Dark Prince Ram Rider
Earthquake
Bomber Cannon Elixir Golem
Arrows
Bomber
Royal Delivery
Bomber Elixir Golem Dark Prince Magic Archer Ram Rider
Fireball
Bomber Cannon Elixir Golem Magic Archer Ram Rider
Poison
Bomber Cannon Elixir Golem Magic Archer
Lightning
Cannon Dark Prince Magic Archer Ram Rider Archer Queen
Rocket
Magic Archer Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Cannon Elixir Golem Dark Prince Magic Archer Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Cannon Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Dark Prince Ram Rider
Cannon
Elixir Golem
Bomber The Log Magic Archer
Dark Prince
Bomber Magic Archer Ram Rider
The Log
Elixir Golem Magic Archer Ram Rider
Magic Archer
Ram Rider Elixir Golem Dark Prince The Log
Ram Rider
Magic Archer Bomber Dark Prince The Log Archer Queen
Archer Queen
Ram Rider

Defense Synergies 2 12

Bomber
Cannon Dark Prince The Log
Cannon
The Log Bomber Dark Prince Magic Archer Archer Queen
Elixir Golem
Dark Prince
Bomber Cannon The Log Magic Archer Archer Queen
The Log
Cannon Archer Queen Bomber Dark Prince Magic Archer Ram Rider
Magic Archer
Cannon Dark Prince The Log Ram Rider
Ram Rider
The Log Magic Archer
Archer Queen
The Log Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log Magic Archer Ram Rider
Cannon Dark Prince The Log Ram Rider
Cannon Ram Rider Bomber Dark Prince
Cannon Dark Prince Ram Rider
Bomber Dark Prince The Log
The Log Bomber Cannon Dark Prince Magic Archer
Ram Rider Cannon Magic Archer
Cannon The Log Magic Archer Ram Rider
Cannon Archer Queen
Bomber Cannon Dark Prince
Bomber Cannon Dark Prince The Log Magic Archer Ram Rider
Magic Archer Ram Rider
Cannon Bomber Dark Prince The Log Ram Rider
Bomber Cannon Dark Prince The Log Magic Archer
Cannon Ram Rider
Cannon The Log Ram Rider
Bomber Cannon Dark Prince
Cannon Bomber Dark Prince The Log Magic Archer Ram Rider
The Log Bomber Cannon Dark Prince Magic Archer Ram Rider
Cannon Ram Rider
Bomber Dark Prince Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Bomber The Log Magic Archer
Dark Prince The Log Ram Rider
Dark Prince The Log Ram Rider
Cannon Dark Prince Ram Rider
Magic Archer Ram Rider
Dark Prince Ram Rider
Dark Prince
Dark Prince The Log Magic Archer
Cannon
Dark Prince
Dark Prince The Log Archer Queen
Dark Prince Cannon Ram Rider
Bomber Cannon Magic Archer
Bomber Dark Prince The Log Magic Archer Archer Queen
Bomber Cannon Dark Prince The Log Magic Archer Archer Queen
Bomber Cannon
Cannon
Cannon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer Ram Rider
The Log Magic Archer
Dark Prince The Log
Bomber Dark Prince The Log Magic Archer
Magic Archer Ram Rider
Bomber The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Dark Prince The Log Magic Archer Ram Rider
Magic Archer Archer Queen
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bomber The Log Magic Archer
Magic Archer The Log
Bomber
Bomber Dark Prince The Log Magic Archer
Bomber The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Bomber Dark Prince Magic Archer
The Log Magic Archer Ram Rider
The Log Magic Archer Ram Rider
The Log Magic Archer
Magic Archer
Bomber The Log Magic Archer
Magic Archer
The Log Magic Archer
Dark Prince Magic Archer
Magic Archer Ram Rider Archer Queen
The Log
Dark Prince Magic Archer
The Log Bomber Magic Archer
Archer Queen
Dark Prince Archer Queen
The Log Magic Archer Archer Queen
Magic Archer Archer Queen
Dark Prince The Log Magic Archer Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!