My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Mighty Miner
Giant Snowball
Cannon Mighty Miner
Zap
Cannon Firecracker Mighty Miner
Barbarian Barrel
Cannon Firecracker Elite Barbarians
The Log
Cannon Firecracker Elite Barbarians
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A
Fireball
Cannon Firecracker Elite Barbarians Mighty Miner
Poison
Cannon Firecracker
Lightning
Cannon Elite Barbarians Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker The Log Cannon Firecracker Fireball Mighty Miner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker The Log Cannon Firecracker

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Cannon
Firecracker
Elite Barbarians P.E.K.K.A
Elite Barbarians
Firecracker Fireball The Log
Fireball
Elite Barbarians The Log
P.E.K.K.A
Firecracker The Log
The Log
Elite Barbarians Fireball P.E.K.K.A
Mighty Miner

Defense Synergies 4 5

Berserker
Cannon
The Log Firecracker Fireball Mighty Miner
Firecracker
The Log Cannon P.E.K.K.A
Elite Barbarians
The Log
Fireball
The Log Cannon
P.E.K.K.A
The Log Firecracker
The Log
Cannon Firecracker Fireball P.E.K.K.A Elite Barbarians
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Elite Barbarians P.E.K.K.A Cannon Firecracker The Log
Cannon P.E.K.K.A Elite Barbarians
Cannon Elite Barbarians P.E.K.K.A Firecracker
Firecracker Elite Barbarians Fireball P.E.K.K.A The Log
Fireball The Log Cannon Firecracker
Cannon Firecracker Fireball
Cannon Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A Mighty Miner Elite Barbarians
Elite Barbarians Cannon Firecracker
Berserker Cannon Firecracker Fireball The Log
Firecracker Fireball
Cannon P.E.K.K.A Elite Barbarians Fireball The Log
Fireball Cannon Firecracker P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Cannon
Cannon Elite Barbarians Fireball P.E.K.K.A The Log
Cannon Firecracker Elite Barbarians Fireball P.E.K.K.A
Cannon Fireball Firecracker Elite Barbarians The Log
The Log Cannon Firecracker Fireball
P.E.K.K.A Cannon Elite Barbarians
Cannon Firecracker Elite Barbarians Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball P.E.K.K.A
Fireball Firecracker Elite Barbarians The Log
P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Fireball The Log
P.E.K.K.A Cannon Elite Barbarians Mighty Miner
Firecracker Fireball
P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Mighty Miner Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Fireball The Log
Elite Barbarians P.E.K.K.A Cannon Fireball
Cannon Firecracker Fireball
Elite Barbarians Firecracker Fireball P.E.K.K.A The Log Mighty Miner
Cannon Firecracker Elite Barbarians Fireball P.E.K.K.A The Log Mighty Miner
Cannon Fireball
Cannon P.E.K.K.A
P.E.K.K.A Cannon Elite Barbarians Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Elite Barbarians Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Elite Barbarians Firecracker Fireball
Firecracker Fireball
Elite Barbarians Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A Mighty Miner
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
P.E.K.K.A
Fireball Firecracker

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