My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Elixir Golem Flying Machine Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Elixir Golem Sparky
Giant Snowball
Bats Royal Recruits Flying Machine
Zap
Bats Flying Machine Sparky
Barbarian Barrel
Royal Recruits Elixir Golem Sparky
The Log
Royal Recruits Elixir Golem Mini P.E.K.K.A Sparky
Earthquake
Elixir Golem
Arrows
Bats Royal Recruits Flying Machine
Royal Delivery
Bats Royal Recruits Elixir Golem Mini P.E.K.K.A Flying Machine Sparky
Fireball
Elixir Golem Flying Machine Sparky
Poison
Bats Royal Recruits Elixir Golem Flying Machine Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Elixir Golem Mini P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Elixir Golem Mini P.E.K.K.A Flying Machine Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Elixir Golem Mini P.E.K.K.A Flying Machine Sparky
Arrows
Mirror Sparky Elixir Golem Mini P.E.K.K.A
Royal Recruits
Bats Flying Machine
Elixir Golem
Bats Arrows Mini P.E.K.K.A Flying Machine Mirror Sparky
Mini P.E.K.K.A
Sparky Bats Arrows Elixir Golem Mirror
Flying Machine
Bats Royal Recruits Elixir Golem Mirror
Mirror
Arrows Elixir Golem Mini P.E.K.K.A Flying Machine Sparky
Sparky
Arrows Mini P.E.K.K.A Bats Elixir Golem Mirror

Defense Synergies 1 8

Bats
Royal Recruits Mini P.E.K.K.A Sparky
Arrows
Mirror Mini P.E.K.K.A Sparky
Royal Recruits
Bats
Elixir Golem
Mini P.E.K.K.A
Bats Arrows Mirror
Flying Machine
Mirror
Mirror
Arrows Mini P.E.K.K.A Flying Machine Sparky
Sparky
Bats Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Sparky
Mini P.E.K.K.A Sparky Bats Royal Recruits Flying Machine
Mini P.E.K.K.A Sparky Bats Royal Recruits
Royal Recruits Mini P.E.K.K.A Sparky Bats
Arrows Royal Recruits Mini P.E.K.K.A Sparky
Arrows Bats Flying Machine
Bats Arrows Flying Machine
Arrows Royal Recruits Flying Machine Sparky
Mini P.E.K.K.A Sparky Royal Recruits
Royal Recruits Mini P.E.K.K.A Sparky
Bats Arrows Royal Recruits Flying Machine
Arrows Bats Flying Machine
Royal Recruits Mini P.E.K.K.A Sparky Bats Flying Machine
Sparky Bats Arrows Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Sparky
Royal Recruits Mini P.E.K.K.A Sparky
Sparky Bats Arrows Royal Recruits Mini P.E.K.K.A
Arrows Bats Royal Recruits Flying Machine
Arrows Bats Royal Recruits Flying Machine
Mini P.E.K.K.A Sparky Royal Recruits
Royal Recruits Bats Arrows Mini P.E.K.K.A Flying Machine Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Flying Machine
Royal Recruits Bats Mini P.E.K.K.A Sparky
Royal Recruits Mini P.E.K.K.A Bats Sparky
Royal Recruits Mini P.E.K.K.A Sparky
Arrows Bats Flying Machine
Royal Recruits Mini P.E.K.K.A Sparky Bats Flying Machine
Mini P.E.K.K.A Royal Recruits Sparky
Royal Recruits Bats Mini P.E.K.K.A Flying Machine Sparky
Royal Recruits Sparky
Bats Royal Recruits Mini P.E.K.K.A Flying Machine Sparky
Royal Recruits Arrows
Royal Recruits Mini P.E.K.K.A Sparky
Royal Recruits Flying Machine Sparky
Royal Recruits Sparky Bats Mini P.E.K.K.A Flying Machine
Bats Arrows Royal Recruits Mini P.E.K.K.A Flying Machine Sparky
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine Sparky
Arrows Royal Recruits Flying Machine Sparky
Arrows Sparky
Arrows Bats Flying Machine
Arrows Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine
Bats Mini P.E.K.K.A Sparky
Arrows Royal Recruits Flying Machine Sparky
Arrows Flying Machine
Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Royal Recruits Flying Machine Sparky
Arrows Sparky
Bats Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Flying Machine Sparky
Arrows Flying Machine
Sparky
Arrows
Sparky
Arrows Royal Recruits Flying Machine
Arrows Sparky
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Bats Arrows Flying Machine Sparky
Bats Flying Machine
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Bats Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Mini P.E.K.K.A Flying Machine Sparky
Arrows Flying Machine
Arrows Sparky
Royal Recruits Flying Machine Sparky
Bats Royal Recruits Flying Machine Sparky
Bats Flying Machine
Royal Recruits Flying Machine Sparky
Sparky
Sparky

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