My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Giant Magic Archer Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Magic Archer
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Magic Archer Boss Bandit
Fireball
Inferno Tower Skeleton Army Magic Archer Boss Bandit
Poison
Bats Inferno Tower Skeleton Army Magic Archer Boss Bandit
Lightning
Valkyrie Inferno Tower Magic Archer Boss Bandit
Rocket
Valkyrie Inferno Tower Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Skeleton Army Electro Giant Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Magic Archer Inferno Tower Boss Bandit Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Arrows
Valkyrie
Bats Magic Archer
Inferno Tower
Skeleton Army
Electro Giant
Magic Archer
Valkyrie
Boss Bandit

Defense Synergies 1 7

Bats
Valkyrie Inferno Tower
Arrows
Valkyrie Inferno Tower
Valkyrie
Bats Arrows Inferno Tower Magic Archer
Inferno Tower
Skeleton Army Bats Arrows Valkyrie
Skeleton Army
Inferno Tower Magic Archer
Electro Giant
Magic Archer
Valkyrie Skeleton Army
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Magic Archer
Inferno Tower Skeleton Army Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Magic Archer
Bats Inferno Tower Arrows Magic Archer
Arrows Valkyrie Inferno Tower Electro Giant Magic Archer
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Arrows Electro Giant Magic Archer
Arrows Inferno Tower Bats Magic Archer
Inferno Tower Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Magic Archer
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Electro Giant
Bats Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Valkyrie Bats Skeleton Army Magic Archer
Arrows Valkyrie Bats Magic Archer
Inferno Tower
Valkyrie Skeleton Army Bats Arrows Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Giant
Arrows Valkyrie Magic Archer
Skeleton Army Bats Valkyrie Inferno Tower
Valkyrie Skeleton Army Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Arrows Electro Giant Bats Magic Archer
Skeleton Army Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Bats Valkyrie Inferno Tower Skeleton Army Magic Archer
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower
Skeleton Army Arrows Valkyrie Electro Giant
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Electro Giant Magic Archer
Inferno Tower Skeleton Army Electro Giant Bats Valkyrie Magic Archer
Bats Arrows Valkyrie Inferno Tower Electro Giant Magic Archer
Arrows Inferno Tower
Inferno Tower Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Electro Giant Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats
Arrows Magic Archer
Arrows Valkyrie Electro Giant Magic Archer
Magic Archer
Arrows
Arrows
Arrows Electro Giant Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Arrows Electro Giant Magic Archer
Bats Electro Giant
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Skeleton Army Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer
Arrows Magic Archer
Arrows Electro Giant
Electro Giant Bats Magic Archer
Bats Magic Archer
Electro Giant Magic Archer

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