My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Tombstone Hog Rider Witch Inferno Dragon
Zap
Firecracker Tombstone Witch Inferno Dragon
Barbarian Barrel
Firecracker Tombstone Witch
The Log
Firecracker Tombstone Hog Rider Witch
Earthquake
Firecracker Tombstone Hog Rider Witch
Arrows
Firecracker Tombstone Witch
Royal Delivery
Firecracker Hog Rider Witch Inferno Dragon
Fireball
Firecracker Tombstone Hog Rider Witch Inferno Dragon
Poison
Firecracker Tombstone Witch
Lightning
Tombstone Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tombstone Hog Rider Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Inferno Dragon Mega Knight
Tombstone
Hog Rider
Arrows Firecracker The Log Witch Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Hog Rider Witch The Log

Defense Synergies 2 9

Arrows
Mega Knight Tombstone
Firecracker
The Log Tombstone Mega Knight
Tombstone
Arrows Firecracker Inferno Dragon
Hog Rider
Witch
The Log Mega Knight
The Log
Firecracker Witch Inferno Dragon Mega Knight
Inferno Dragon
Tombstone The Log Mega Knight
Mega Knight
Arrows Firecracker Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone The Log
Inferno Dragon Firecracker Tombstone Witch The Log Mega Knight
Witch Mega Knight Tombstone Inferno Dragon
Witch Inferno Dragon Firecracker Tombstone Mega Knight
Arrows Firecracker Tombstone The Log Mega Knight
Arrows The Log Firecracker Mega Knight
Inferno Dragon Arrows Firecracker Tombstone Witch
Arrows The Log Mega Knight
Witch Inferno Dragon Tombstone
Firecracker Mega Knight
Witch Arrows Firecracker Tombstone The Log Mega Knight
Arrows Inferno Dragon Firecracker Witch
Tombstone Mega Knight Witch The Log
Mega Knight Arrows Firecracker Tombstone Witch The Log
Inferno Dragon Tombstone Mega Knight
The Log Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Tombstone Witch
Arrows Tombstone Mega Knight Firecracker Witch The Log
Arrows Witch The Log Firecracker Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Arrows Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Witch
Arrows Firecracker The Log Inferno Dragon Mega Knight
Tombstone Mega Knight Witch The Log
Mega Knight The Log
Tombstone Witch Inferno Dragon Mega Knight
Arrows Firecracker Witch
Tombstone Witch
Mega Knight Inferno Dragon
Mega Knight Firecracker Tombstone Witch The Log Inferno Dragon
Witch Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Witch
Mega Knight Arrows The Log
Mega Knight Tombstone Witch
Firecracker Witch Mega Knight
Tombstone Witch Firecracker The Log Inferno Dragon
Arrows Mega Knight Firecracker Witch The Log Inferno Dragon
Arrows Tombstone
Tombstone Mega Knight
Tombstone Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Witch Mega Knight
Witch Inferno Dragon
Arrows Firecracker The Log Witch
Arrows Witch The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Witch
Firecracker Witch
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Tombstone Witch
Arrows Firecracker Witch
Arrows The Log
Firecracker Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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