My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Wizard Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Ram Rider
Giant Snowball
Royal Recruits Ram Rider
Zap
Ram Rider
Barbarian Barrel
Tesla Royal Recruits Wizard Electro Wizard
The Log
Royal Recruits Ram Rider
Earthquake
Tesla
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Wizard Electro Wizard Ram Rider
Fireball
Tesla Wizard Electro Wizard Ram Rider
Poison
Royal Recruits Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Electro Wizard Wizard Ram Rider Lightning Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Tesla Electro Wizard Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Ram Rider Mega Knight
Tesla
Royal Recruits
Electro Wizard Ram Rider
Wizard
Ram Rider Mega Knight
Lightning
Ram Rider Arrows
Electro Wizard
Royal Recruits Ram Rider Mega Knight
Ram Rider
Lightning Arrows Royal Recruits Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Wizard Electro Wizard Ram Rider

Defense Synergies 1 8

Arrows
Mega Knight Tesla Lightning
Tesla
Arrows Wizard Electro Wizard
Royal Recruits
Wizard
Tesla Electro Wizard Mega Knight
Lightning
Arrows
Electro Wizard
Tesla Wizard Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Royal Recruits Wizard Electro Wizard Ram Rider
Tesla Royal Recruits Electro Wizard Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Royal Recruits Lightning Electro Wizard
Tesla Royal Recruits Electro Wizard Ram Rider Mega Knight
Lightning Arrows Royal Recruits Mega Knight
Arrows Tesla Electro Wizard Mega Knight
Tesla Lightning Electro Wizard Ram Rider Arrows Wizard
Lightning Arrows Tesla Royal Recruits Electro Wizard Ram Rider Mega Knight
Tesla Royal Recruits
Tesla Royal Recruits Electro Wizard Mega Knight
Electro Wizard Arrows Tesla Royal Recruits Wizard Ram Rider Mega Knight
Arrows Tesla Wizard Electro Wizard Ram Rider
Tesla Royal Recruits Mega Knight Wizard Lightning Electro Wizard Ram Rider
Wizard Mega Knight Arrows Tesla Royal Recruits Electro Wizard
Royal Recruits Tesla Electro Wizard Ram Rider Mega Knight
Tesla Royal Recruits Lightning Electro Wizard Ram Rider Mega Knight
Tesla Wizard Mega Knight Arrows Royal Recruits Electro Wizard
Arrows Tesla Mega Knight Royal Recruits Wizard Electro Wizard Ram Rider
Arrows Wizard Tesla Royal Recruits Electro Wizard Ram Rider Mega Knight
Tesla Royal Recruits Electro Wizard Ram Rider
Royal Recruits Wizard Mega Knight Arrows Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Tesla Wizard Lightning Mega Knight
Royal Recruits Mega Knight Lightning Electro Wizard Ram Rider
Royal Recruits Lightning Mega Knight Tesla Electro Wizard Ram Rider
Royal Recruits Tesla Ram Rider Mega Knight
Arrows Wizard Tesla Electro Wizard Ram Rider
Royal Recruits Tesla Lightning Electro Wizard Ram Rider
Mega Knight Tesla Royal Recruits
Royal Recruits Lightning Electro Wizard Mega Knight
Royal Recruits Tesla
Mega Knight Tesla Royal Recruits
Royal Recruits Lightning Mega Knight Arrows Electro Wizard
Royal Recruits Lightning Mega Knight Tesla Wizard Ram Rider
Royal Recruits Wizard Tesla Mega Knight
Tesla Royal Recruits Electro Wizard Lightning
Arrows Mega Knight Tesla Royal Recruits Wizard Electro Wizard
Arrows Electro Wizard
Tesla Mega Knight
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits
Arrows Electro Wizard Ram Rider
Lightning Arrows
Lightning Arrows Royal Recruits
Wizard Arrows Mega Knight
Arrows Wizard Ram Rider
Arrows Wizard
Arrows Wizard Lightning Ram Rider
Arrows Wizard Lightning Ram Rider
Lightning Electro Wizard
Lightning Arrows Royal Recruits Wizard Electro Wizard Ram Rider
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Royal Recruits Wizard Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Electro Wizard Mega Knight
Lightning Arrows Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Royal Recruits
Arrows Wizard Mega Knight
Arrows Wizard Lightning Electro Wizard Ram Rider
Lightning Arrows Wizard Ram Rider Mega Knight
Lightning Arrows
Lightning Arrows Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Wizard Lightning
Lightning Electro Wizard Royal Recruits
Lightning Arrows Wizard Electro Wizard Ram Rider
Arrows
Lightning Wizard Electro Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Royal Recruits Mega Knight
Royal Recruits Lightning Electro Wizard
Lightning Electro Wizard
Lightning Royal Recruits Electro Wizard Mega Knight
Lightning Wizard Mega Knight
Lightning

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