My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Bowler Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Fireball
Tesla Skeleton Army Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Poison
Skeleton Army Balloon Electro Wizard
Lightning
Tesla Balloon Bowler Electro Wizard Inferno Dragon Lumberjack
Rocket
Balloon Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tesla Electro Wizard Inferno Dragon Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Tesla Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bowler Lumberjack
Tesla
Skeleton Army
Balloon
Arrows Lumberjack Electro Wizard
Bowler
Arrows Electro Wizard Lumberjack
Electro Wizard
Balloon Bowler Lumberjack
Inferno Dragon
Lumberjack
Balloon Arrows Bowler Electro Wizard

Defense Synergies 0 14

Arrows
Tesla Bowler Lumberjack
Tesla
Arrows Skeleton Army Bowler Electro Wizard Inferno Dragon
Skeleton Army
Tesla Electro Wizard Inferno Dragon Lumberjack
Balloon
Bowler
Arrows Tesla Electro Wizard Lumberjack
Electro Wizard
Tesla Skeleton Army Bowler Inferno Dragon Lumberjack
Inferno Dragon
Tesla Skeleton Army Electro Wizard
Lumberjack
Arrows Skeleton Army Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Electro Wizard
Skeleton Army Inferno Dragon Lumberjack Tesla Electro Wizard
Tesla Skeleton Army Bowler Lumberjack Electro Wizard Inferno Dragon
Tesla Skeleton Army Inferno Dragon Lumberjack Bowler Electro Wizard
Arrows Skeleton Army Bowler Lumberjack
Arrows Skeleton Army Bowler Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Inferno Dragon Arrows
Bowler Arrows Tesla Electro Wizard
Tesla Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Tesla Bowler Electro Wizard Lumberjack
Skeleton Army Electro Wizard Arrows Tesla Bowler Lumberjack
Arrows Tesla Inferno Dragon Electro Wizard
Tesla Skeleton Army Bowler Lumberjack Electro Wizard
Skeleton Army Bowler Arrows Tesla Electro Wizard Lumberjack
Skeleton Army Inferno Dragon Tesla Electro Wizard Lumberjack
Skeleton Army Tesla Bowler Electro Wizard Inferno Dragon Lumberjack
Tesla Arrows Skeleton Army Bowler Electro Wizard Lumberjack
Arrows Tesla Skeleton Army Bowler Electro Wizard Lumberjack
Arrows Tesla Bowler Electro Wizard Inferno Dragon Lumberjack
Tesla Electro Wizard Inferno Dragon Lumberjack
Skeleton Army Bowler Arrows Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tesla Bowler Electro Wizard
Electro Wizard Arrows Tesla Bowler Inferno Dragon Lumberjack
Skeleton Army Lumberjack Bowler Electro Wizard
Skeleton Army Bowler Lumberjack Tesla Electro Wizard
Tesla Skeleton Army Bowler Inferno Dragon Lumberjack
Arrows Tesla Electro Wizard
Skeleton Army Tesla Bowler Electro Wizard Lumberjack
Tesla Skeleton Army Inferno Dragon Lumberjack
Electro Wizard Skeleton Army Inferno Dragon
Tesla Skeleton Army Inferno Dragon
Inferno Dragon Tesla Bowler Lumberjack
Skeleton Army Arrows Bowler Electro Wizard
Skeleton Army Bowler Tesla Lumberjack
Tesla Skeleton Army Bowler
Tesla Skeleton Army Electro Wizard Bowler Inferno Dragon Lumberjack
Arrows Bowler Tesla Electro Wizard Inferno Dragon
Arrows Electro Wizard
Tesla
Tesla Skeleton Army Inferno Dragon Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler Electro Wizard
Arrows
Arrows
Arrows Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Bowler Electro Wizard Lumberjack
Arrows Bowler Electro Wizard
Arrows
Bowler
Arrows
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Arrows Bowler Electro Wizard
Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Inferno Dragon
Arrows Bowler Electro Wizard
Arrows Bowler
Arrows
Arrows Electro Wizard
Electro Wizard
Bowler
Arrows
Arrows Electro Wizard
Arrows Bowler
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows
Bowler Electro Wizard Lumberjack
Arrows Bowler
Arrows
Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard
Inferno Dragon
Bowler

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