My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Witch Night Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Witch Night Witch
Zap
Firecracker Royal Giant Witch Night Witch
Barbarian Barrel
Firecracker Witch Night Witch
The Log
Firecracker Royal Giant Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Witch Night Witch Mother Witch
Fireball
Firecracker Witch Night Witch Mother Witch
Poison
Firecracker Witch Night Witch Mother Witch
Lightning
Mini P.E.K.K.A Witch Night Witch Mother Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Night Witch Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Night Witch Mother Witch Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Night Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Night Witch Mother Witch Mega Knight
Firecracker
Royal Giant Mini P.E.K.K.A Mega Knight
Royal Giant
Arrows Firecracker Mother Witch Witch Night Witch
Mini P.E.K.K.A
Arrows Firecracker Mega Knight
Witch
Royal Giant Mega Knight
Night Witch
Arrows Royal Giant Mega Knight
Mother Witch
Royal Giant Arrows Mega Knight
Mega Knight
Arrows Firecracker Mini P.E.K.K.A Witch Night Witch Mother Witch

Defense Synergies 1 11

Arrows
Mega Knight Mini P.E.K.K.A Mother Witch
Firecracker
Mini P.E.K.K.A Night Witch Mega Knight
Royal Giant
Mini P.E.K.K.A
Arrows Firecracker Witch Mother Witch
Witch
Mini P.E.K.K.A Mega Knight
Night Witch
Firecracker Mother Witch Mega Knight
Mother Witch
Arrows Mini P.E.K.K.A Night Witch Mega Knight
Mega Knight
Arrows Firecracker Witch Night Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Firecracker Witch Night Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Night Witch
Mini P.E.K.K.A Witch Night Witch Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Night Witch Mother Witch Mega Knight
Arrows Firecracker Witch Night Witch
Arrows Mega Knight
Mini P.E.K.K.A Witch Night Witch
Firecracker Mini P.E.K.K.A Night Witch Mega Knight
Witch Mother Witch Arrows Firecracker Night Witch Mega Knight
Arrows Firecracker Witch Night Witch
Mini P.E.K.K.A Night Witch Mega Knight Witch
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch Night Witch
Arrows Mega Knight Firecracker Witch Night Witch
Arrows Witch Firecracker Mother Witch Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Firecracker Mini P.E.K.K.A Witch Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Night Witch
Mini P.E.K.K.A Witch Night Witch Mega Knight
Arrows Firecracker Mother Witch Witch
Mini P.E.K.K.A Witch Night Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Witch Night Witch
Firecracker Witch Mega Knight
Witch Firecracker Mini P.E.K.K.A Night Witch
Arrows Mega Knight Firecracker Mini P.E.K.K.A Witch Mother Witch
Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Night Witch
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A Night Witch
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Witch Mother Witch Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Firecracker Mother Witch Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch Night Witch Mother Witch
Firecracker Witch
Mini P.E.K.K.A Night Witch
Arrows Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Witch Night Witch
Arrows Firecracker Witch
Arrows
Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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