My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Fisherman Mother Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine Wall Breakers Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers Fisherman
Giant Snowball
Goblin Gang Royal Recruits Flying Machine Wall Breakers Fisherman
Zap
Goblin Gang Flying Machine Wall Breakers Fisherman
Barbarian Barrel
Goblin Gang Royal Recruits Wall Breakers
The Log
Goblin Gang Royal Recruits Wall Breakers Fisherman
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits Flying Machine Wall Breakers
Royal Delivery
Goblin Gang Royal Recruits Flying Machine Wall Breakers Fisherman Mother Witch Boss Bandit
Fireball
Goblin Gang Flying Machine Wall Breakers Fisherman Mother Witch Boss Bandit
Poison
Goblin Gang Royal Recruits Flying Machine Fisherman Mother Witch Boss Bandit
Lightning
Fisherman Mother Witch Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mother Witch Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Fisherman Flying Machine Mother Witch Boss Bandit Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Mother Witch
Goblin Gang
Royal Recruits
Royal Recruits
Goblin Gang Flying Machine Wall Breakers
Flying Machine
Royal Recruits
Wall Breakers
Arrows Royal Recruits
Fisherman
Mother Witch
Arrows
Boss Bandit

Defense Synergies 0 6

Arrows
Mother Witch
Goblin Gang
Royal Recruits Flying Machine Fisherman
Royal Recruits
Goblin Gang
Flying Machine
Goblin Gang Fisherman
Wall Breakers
Fisherman
Goblin Gang Flying Machine Mother Witch
Mother Witch
Arrows Fisherman
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine Fisherman
Goblin Gang Fisherman Royal Recruits
Royal Recruits Goblin Gang Fisherman
Arrows Royal Recruits
Arrows Goblin Gang Flying Machine Mother Witch
Arrows Goblin Gang Flying Machine
Arrows Royal Recruits Flying Machine
Goblin Gang Royal Recruits Fisherman
Goblin Gang Royal Recruits Fisherman
Goblin Gang Mother Witch Arrows Royal Recruits Flying Machine Fisherman
Arrows Goblin Gang Flying Machine
Royal Recruits Goblin Gang Flying Machine
Arrows Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits Fisherman
Arrows Goblin Gang Royal Recruits Fisherman
Arrows Goblin Gang Royal Recruits Flying Machine Fisherman
Arrows Royal Recruits Flying Machine Fisherman Mother Witch
Royal Recruits Fisherman
Goblin Gang Royal Recruits Arrows Flying Machine Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Fisherman
Arrows Goblin Gang Flying Machine Fisherman
Goblin Gang Royal Recruits Fisherman
Goblin Gang Royal Recruits Fisherman
Royal Recruits Goblin Gang Fisherman
Arrows Mother Witch Goblin Gang Flying Machine
Goblin Gang Royal Recruits Flying Machine
Royal Recruits Fisherman
Royal Recruits Flying Machine
Royal Recruits Goblin Gang
Royal Recruits Flying Machine
Royal Recruits Arrows
Royal Recruits Goblin Gang
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine Fisherman
Arrows Royal Recruits Flying Machine Mother Witch
Arrows
Fisherman
Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Mother Witch Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Fisherman
Goblin Gang Fisherman
Arrows Royal Recruits Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Mother Witch
Arrows
Fisherman
Arrows Royal Recruits Flying Machine
Arrows Mother Witch
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Arrows Flying Machine Mother Witch
Flying Machine
Arrows
Arrows
Arrows
Goblin Gang Royal Recruits Flying Machine
Arrows Flying Machine
Arrows
Goblin Gang Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine
Flying Machine
Royal Recruits Flying Machine
Fisherman

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