My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Skeleton Army Sparky
Giant Snowball
Hog Rider Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army Sparky
Barbarian Barrel
Bomb Tower Royal Hogs Skeleton Army Sparky
The Log
Hog Rider Royal Hogs Skeleton Army Sparky
Earthquake
Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Hog Rider Royal Hogs Skeleton Army Sparky
Fireball
Bomb Tower Hog Rider Royal Hogs Skeleton Army Sparky
Poison
Bomb Tower Royal Hogs Skeleton Army Sparky
Lightning
Bomb Tower Sparky
Rocket
Bomb Tower Hog Rider Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Bomb Tower Hog Rider Freeze Royal Hogs Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Bomb Tower

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Royal Hogs Sparky Freeze
Fireball
Arrows Hog Rider Royal Hogs Freeze Sparky
Bomb Tower
Hog Rider
Arrows Fireball Freeze
Royal Hogs
Arrows Fireball
Skeleton Army
Sparky
Freeze
Hog Rider Arrows Fireball
Sparky
Arrows Fireball Skeleton Army

Defense Synergies 0 9

Arrows
Fireball Bomb Tower Sparky
Fireball
Arrows Bomb Tower Freeze
Bomb Tower
Arrows Fireball Skeleton Army
Hog Rider
Royal Hogs
Skeleton Army
Bomb Tower Freeze Sparky
Freeze
Fireball Skeleton Army Sparky
Sparky
Arrows Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Bomb Tower Skeleton Army Sparky
Bomb Tower Skeleton Army Sparky Freeze
Bomb Tower Skeleton Army Sparky
Arrows Fireball Bomb Tower Skeleton Army Sparky
Arrows Fireball Skeleton Army Freeze Bomb Tower
Arrows Fireball Bomb Tower Freeze
Arrows Fireball Bomb Tower Sparky
Sparky Bomb Tower Skeleton Army
Skeleton Army Sparky
Skeleton Army Arrows Fireball Bomb Tower Freeze
Arrows Fireball
Bomb Tower Skeleton Army Sparky Fireball Freeze
Fireball Bomb Tower Skeleton Army Sparky Arrows Freeze
Skeleton Army Sparky Bomb Tower
Bomb Tower Skeleton Army Fireball Freeze Sparky
Bomb Tower Sparky Arrows Fireball Skeleton Army
Arrows Fireball Bomb Tower Skeleton Army
Arrows Bomb Tower Freeze Fireball
Sparky Bomb Tower
Skeleton Army Arrows Fireball Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Sparky
Fireball Arrows Bomb Tower
Skeleton Army Bomb Tower Sparky
Skeleton Army Fireball Sparky
Skeleton Army Sparky
Arrows Fireball Bomb Tower Freeze
Skeleton Army Sparky Fireball Bomb Tower
Bomb Tower Skeleton Army Sparky
Freeze Fireball Bomb Tower Skeleton Army Sparky
Skeleton Army Sparky
Bomb Tower Sparky
Skeleton Army Arrows Fireball
Skeleton Army Fireball Bomb Tower Sparky
Fireball Bomb Tower Skeleton Army Sparky
Skeleton Army Sparky Fireball Bomb Tower Freeze
Arrows Fireball Bomb Tower Freeze Sparky
Arrows Fireball Bomb Tower
Bomb Tower Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Freeze Sparky
Fireball Arrows Sparky
Arrows Fireball Freeze
Arrows Sparky
Arrows Fireball Freeze
Arrows Fireball
Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows
Fireball Sparky
Arrows Fireball Freeze
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Freeze Sparky
Sparky
Arrows Fireball Sparky
Arrows Fireball
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Freeze Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Arrows Fireball Sparky
Fireball Freeze
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Freeze Sparky
Sparky
Arrows Fireball Sparky
Fireball Skeleton Army Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Sparky
Fireball Freeze Sparky
Fireball
Fireball Freeze Sparky
Sparky
Fireball Sparky

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