My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch
Giant Snowball
Clone Baby Dragon Lumberjack Night Witch
Zap
Firecracker Clone Night Witch
Barbarian Barrel
Firecracker Clone Lumberjack Night Witch
The Log
Firecracker Clone Lumberjack
Earthquake
Firecracker Clone
Arrows
Firecracker Clone Night Witch
Royal Delivery
Firecracker Clone Baby Dragon Lumberjack Night Witch
Fireball
Firecracker Clone Baby Dragon Lumberjack Night Witch
Poison
Firecracker Clone Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Clone Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Clone

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lumberjack Night Witch
Firecracker
Baby Dragon Golem Lumberjack
Clone
Golem Night Witch Baby Dragon Lumberjack
Baby Dragon
Golem Firecracker Clone Lumberjack
Golem
Arrows Clone Baby Dragon Night Witch Firecracker The Log Lumberjack
The Log
Golem Lumberjack
Lumberjack
Arrows Firecracker Clone Baby Dragon Golem The Log Night Witch
Night Witch
Clone Golem Arrows Lumberjack

Defense Synergies 1 8

Arrows
Lumberjack
Firecracker
The Log Baby Dragon Lumberjack Night Witch
Clone
Baby Dragon
Firecracker The Log Lumberjack
Golem
The Log
Firecracker Baby Dragon Lumberjack Night Witch
Lumberjack
Arrows Firecracker Baby Dragon The Log
Night Witch
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Lumberjack Firecracker The Log Night Witch
Lumberjack Night Witch
Lumberjack Night Witch Firecracker
Arrows Firecracker The Log Lumberjack
Arrows The Log Firecracker Baby Dragon Lumberjack Night Witch
Arrows Firecracker Baby Dragon Night Witch
Arrows Baby Dragon The Log
Lumberjack Night Witch
Firecracker Lumberjack Night Witch
Arrows Firecracker Baby Dragon The Log Lumberjack Night Witch
Arrows Firecracker Baby Dragon Night Witch
Lumberjack Night Witch The Log
Arrows Firecracker Baby Dragon The Log Lumberjack Night Witch
Lumberjack
The Log Lumberjack
Arrows Firecracker Lumberjack Night Witch
Arrows Firecracker Baby Dragon The Log Lumberjack Night Witch
Arrows Baby Dragon The Log Firecracker Lumberjack
Lumberjack
Arrows Firecracker Baby Dragon The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Baby Dragon The Log Lumberjack
Lumberjack The Log
Lumberjack The Log Night Witch
Lumberjack Night Witch
Arrows Firecracker Baby Dragon
Lumberjack Night Witch
Lumberjack
Firecracker Baby Dragon The Log
Lumberjack
Arrows The Log
Lumberjack Night Witch
Firecracker Baby Dragon
Firecracker Baby Dragon The Log Lumberjack Night Witch
Arrows Firecracker Baby Dragon The Log
Arrows
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows The Log Firecracker Baby Dragon
Arrows The Log Firecracker
Lumberjack Night Witch
Firecracker Arrows The Log
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows
Night Witch
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Baby Dragon The Log Night Witch
Arrows
The Log
Arrows Baby Dragon The Log
Arrows Firecracker The Log Baby Dragon
Arrows Firecracker The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Firecracker Baby Dragon The Log
Arrows Firecracker Baby Dragon Night Witch
Firecracker
Night Witch
Arrows The Log Night Witch
Arrows Firecracker
Arrows Firecracker The Log
Night Witch
Arrows Firecracker Baby Dragon
Arrows The Log
Firecracker Baby Dragon Lumberjack
Arrows The Log Firecracker Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log
Firecracker

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