My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Barbarians Musketeer Witch Miner
Zap
Witch Bandit
Barbarian Barrel
Barbarians Musketeer Witch Royal Ghost Bandit
The Log
Barbarians Musketeer Witch Bandit
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Musketeer Witch Miner Royal Ghost Bandit
Fireball
Barbarians Musketeer Witch Bandit
Poison
Barbarians Musketeer Witch
Lightning
Musketeer Witch Bandit
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Royal Ghost Bandit Musketeer Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Miner Royal Ghost Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Miner Bandit
Barbarians
Musketeer
Miner Royal Ghost Bandit
Freeze
Arrows
Witch
Miner Royal Ghost Bandit
Miner
Arrows Musketeer Witch Royal Ghost Bandit
Royal Ghost
Musketeer Witch Miner Bandit
Bandit
Arrows Musketeer Witch Miner Royal Ghost

Defense Synergies 0 7

Arrows
Barbarians Bandit
Barbarians
Arrows
Musketeer
Miner Royal Ghost Bandit
Freeze
Witch
Royal Ghost Bandit
Miner
Musketeer
Royal Ghost
Musketeer Witch
Bandit
Arrows Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Barbarians Musketeer Witch Bandit
Barbarians Witch Musketeer Freeze Bandit
Barbarians Witch Musketeer Bandit
Arrows Barbarians
Arrows Freeze Musketeer Royal Ghost Bandit
Musketeer Arrows Freeze Witch
Arrows Barbarians Musketeer Bandit
Barbarians Witch Musketeer
Barbarians Musketeer Miner Royal Ghost Bandit
Barbarians Witch Arrows Musketeer Freeze Royal Ghost Bandit
Arrows Musketeer Witch
Barbarians Musketeer Freeze Witch Bandit
Arrows Barbarians Freeze Witch Royal Ghost
Barbarians Bandit
Barbarians Freeze Bandit
Barbarians Arrows Musketeer Witch
Arrows Barbarians Musketeer Witch Royal Ghost Bandit
Arrows Freeze Witch Barbarians Musketeer Royal Ghost Bandit
Barbarians Musketeer
Royal Ghost Arrows Barbarians Musketeer Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Royal Ghost Bandit
Bandit Arrows Musketeer Miner Royal Ghost
Barbarians Bandit Musketeer Witch
Barbarians Musketeer Bandit
Barbarians Musketeer Witch Bandit
Arrows Musketeer Freeze Witch
Barbarians Musketeer Witch Bandit
Barbarians
Freeze Barbarians Witch Bandit
Witch Barbarians Musketeer
Barbarians Musketeer Witch
Arrows Barbarians
Barbarians Witch Bandit
Barbarians Musketeer Witch
Barbarians Witch Musketeer Freeze
Arrows Barbarians Musketeer Freeze Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze Royal Ghost Bandit
Arrows Musketeer Miner Royal Ghost Bandit
Arrows Miner Bandit
Arrows Barbarians Musketeer Freeze
Arrows
Arrows Musketeer Freeze Witch
Arrows Musketeer Witch
Arrows Freeze
Arrows Miner Bandit
Musketeer
Miner Arrows Musketeer Bandit
Arrows Musketeer
Musketeer Miner Bandit
Arrows Musketeer Freeze Bandit
Arrows Musketeer
Arrows Musketeer Witch Bandit
Arrows Musketeer Bandit
Arrows Freeze
Arrows Musketeer Bandit
Arrows Witch Miner
Musketeer
Arrows
Musketeer
Arrows Barbarians Musketeer
Arrows Freeze Witch
Witch
Arrows Miner Musketeer Witch Royal Ghost Bandit
Arrows Musketeer Witch Miner Bandit
Miner Arrows Musketeer Bandit
Arrows Musketeer Witch
Musketeer Freeze Witch
Arrows Musketeer Miner Bandit
Arrows Freeze
Arrows
Barbarians Musketeer Freeze Witch Bandit
Arrows Musketeer Witch
Freeze
Arrows
Miner Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Freeze Witch
Musketeer Witch
Musketeer Freeze Witch Miner Royal Ghost Bandit

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