My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Firecracker
Barbarian Barrel
Archers Knight Firecracker
The Log
Archers Firecracker Mini P.E.K.K.A
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Mini P.E.K.K.A
Fireball
Archers Firecracker
Poison
Archers Firecracker
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado Freeze Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Tornado Mini P.E.K.K.A Freeze Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Firecracker Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A
Knight
Archers Firecracker
Firecracker
Knight Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Archers Firecracker Tornado Electro Giant
Tornado
Electro Giant Firecracker Mini P.E.K.K.A Freeze
Freeze
Tornado
Electro Giant
Tornado Golden Knight Mini P.E.K.K.A
Golden Knight
Electro Giant

Defense Synergies 2 14

Archers
Knight Firecracker Mini P.E.K.K.A Tornado Golden Knight
Knight
Archers Firecracker Mini P.E.K.K.A Tornado
Firecracker
Knight Archers Mini P.E.K.K.A Tornado Golden Knight
Mini P.E.K.K.A
Archers Knight Firecracker Tornado Freeze Electro Giant
Tornado
Archers Knight Firecracker Mini P.E.K.K.A Electro Giant
Freeze
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Tornado Golden Knight
Golden Knight
Archers Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Golden Knight
Mini P.E.K.K.A Knight Firecracker
Mini P.E.K.K.A Tornado Archers Knight Freeze
Mini P.E.K.K.A Knight Firecracker
Firecracker Mini P.E.K.K.A Tornado
Tornado Freeze Archers Firecracker
Tornado Archers Firecracker Freeze
Electro Giant Golden Knight
Mini P.E.K.K.A Tornado
Knight Tornado Archers Firecracker Mini P.E.K.K.A
Archers Knight Firecracker Tornado Freeze Electro Giant
Archers Firecracker Tornado
Mini P.E.K.K.A Knight Freeze
Firecracker Mini P.E.K.K.A Tornado Freeze Golden Knight
Mini P.E.K.K.A Knight
Tornado Mini P.E.K.K.A Freeze Electro Giant
Knight Firecracker Mini P.E.K.K.A Tornado
Archers Knight Firecracker Tornado Golden Knight
Tornado Freeze Archers Knight Firecracker
Mini P.E.K.K.A Tornado
Archers Knight Firecracker Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Electro Giant
Archers Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Knight Tornado
Knight Mini P.E.K.K.A
Firecracker Electro Giant Archers Tornado Freeze
Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Knight
Freeze Knight Firecracker Mini P.E.K.K.A Tornado
Knight Mini P.E.K.K.A Golden Knight
Tornado Electro Giant
Mini P.E.K.K.A Knight Golden Knight
Archers Firecracker Electro Giant
Electro Giant Archers Knight Firecracker Mini P.E.K.K.A Tornado Freeze Golden Knight
Archers Firecracker Mini P.E.K.K.A Freeze Electro Giant Golden Knight
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze Golden Knight
Firecracker Tornado Golden Knight
Knight Firecracker Freeze
Firecracker
Firecracker Electro Giant Tornado Freeze
Archers Firecracker Tornado
Firecracker Tornado Freeze
Firecracker Tornado Golden Knight
Mini P.E.K.K.A Tornado
Firecracker Knight Tornado Golden Knight
Archers Firecracker Tornado
Knight Firecracker Golden Knight
Firecracker Freeze
Firecracker
Firecracker Golden Knight
Firecracker
Tornado Freeze
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A
Firecracker Tornado Electro Giant Golden Knight
Tornado
Tornado
Firecracker Tornado Freeze Electro Giant
Firecracker Tornado Golden Knight
Tornado Golden Knight
Firecracker Tornado Golden Knight
Archers Firecracker Tornado Electro Giant
Firecracker Freeze Electro Giant
Mini P.E.K.K.A
Firecracker Freeze
Firecracker
Archers Freeze
Archers Firecracker Tornado
Freeze
Knight Firecracker Mini P.E.K.K.A
Firecracker
Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Freeze Golden Knight
Firecracker Tornado
Firecracker Tornado Freeze Electro Giant Golden Knight
Firecracker

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