My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Ghost Inferno Dragon Ram Rider Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Ram Rider
Giant Snowball
Archers Inferno Dragon Ram Rider
Zap
Archers Inferno Dragon Ram Rider
Barbarian Barrel
Archers Royal Ghost
The Log
Archers Ram Rider
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Royal Ghost Inferno Dragon Ram Rider Boss Bandit
Fireball
Archers Inferno Dragon Ram Rider Boss Bandit
Poison
Archers Boss Bandit
Lightning
Inferno Dragon Ram Rider Boss Bandit
Rocket
Inferno Dragon Ram Rider Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Inferno Dragon Mega Knight Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Archers Royal Ghost Inferno Dragon Ram Rider Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Archers Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Archers Mega Knight Royal Ghost
Arrows
Zap Archers Mega Knight Ram Rider
Archers
Zap Arrows Inferno Dragon Mega Knight Royal Ghost Ram Rider
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Arrows Archers Royal Ghost Ram Rider
Royal Ghost
Zap Archers Mega Knight Ram Rider
Ram Rider
Zap Arrows Archers Mega Knight Royal Ghost
Boss Bandit

Defense Synergies 2 8

Zap
Mega Knight Arrows Archers Inferno Dragon Royal Ghost Ram Rider
Arrows
Mega Knight Zap
Archers
Zap Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Archers Inferno Dragon Royal Ghost
Royal Ghost
Zap Mega Knight
Ram Rider
Zap
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Inferno Dragon Zap Mega Knight Ram Rider
Mega Knight Ram Rider Archers Inferno Dragon
Inferno Dragon Mega Knight Ram Rider
Arrows Mega Knight
Arrows Zap Archers Mega Knight Royal Ghost
Inferno Dragon Ram Rider Zap Arrows Archers
Zap Arrows Mega Knight Ram Rider
Inferno Dragon
Archers Mega Knight Royal Ghost
Archers Zap Arrows Mega Knight Royal Ghost Ram Rider
Arrows Inferno Dragon Zap Archers Ram Rider
Mega Knight Zap Ram Rider
Mega Knight Zap Arrows Royal Ghost
Inferno Dragon Mega Knight Ram Rider
Zap Inferno Dragon Mega Knight Ram Rider
Mega Knight Arrows
Arrows Mega Knight Zap Archers Royal Ghost Ram Rider
Zap Arrows Archers Inferno Dragon Mega Knight Royal Ghost Ram Rider
Inferno Dragon Ram Rider
Mega Knight Royal Ghost Arrows Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Royal Ghost
Zap Arrows Archers Inferno Dragon Mega Knight Royal Ghost
Mega Knight Zap Ram Rider
Mega Knight Zap Ram Rider
Inferno Dragon Mega Knight Ram Rider
Arrows Zap Archers Ram Rider
Archers Ram Rider
Mega Knight Inferno Dragon
Zap Mega Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Arrows
Mega Knight Ram Rider
Archers Mega Knight
Zap Archers Inferno Dragon
Arrows Mega Knight Zap Archers Inferno Dragon Royal Ghost
Zap Arrows
Mega Knight
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Ram Rider
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Zap Ram Rider
Arrows Archers
Arrows Zap Ram Rider
Arrows Zap Ram Rider
Zap Arrows Ram Rider
Zap Arrows Archers
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Archers Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap Royal Ghost Ram Rider
Zap Arrows Mega Knight Ram Rider
Zap Arrows
Zap Arrows Archers
Zap
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Archers
Zap Arrows Archers Ram Rider
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap
Zap
Zap Mega Knight Royal Ghost
Inferno Dragon
Mega Knight

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