My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Inferno Dragon Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Barrel Witch Inferno Dragon
Zap
Bats Firecracker Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Goblin Barrel Witch Inferno Dragon
Fireball
Firecracker Goblin Barrel Witch Inferno Dragon
Poison
Bats Firecracker Witch
Lightning
Witch Inferno Dragon Goblinstein
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Inferno Dragon Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel Inferno Dragon
Firecracker
Bats Goblin Barrel Inferno Dragon Mega Knight
Goblin Barrel
Bats Firecracker Mega Knight
Witch
Mega Knight
The Log
Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker
Mega Knight
Bats Inferno Dragon Firecracker Goblin Barrel Witch The Log
Goblinstein

Defense Synergies 1 10

Bats
Firecracker The Log Inferno Dragon Mega Knight
Firecracker
The Log Bats Mega Knight
Goblin Barrel
Witch
The Log Mega Knight
The Log
Firecracker Bats Witch Inferno Dragon Mega Knight
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Firecracker Witch The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Inferno Dragon Bats Firecracker Witch The Log Mega Knight
Witch Mega Knight Bats Inferno Dragon
Witch Inferno Dragon Bats Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Bats Firecracker Mega Knight
Bats Inferno Dragon Firecracker Witch
The Log Mega Knight
Witch Inferno Dragon
Firecracker Mega Knight
Bats Witch Firecracker The Log Mega Knight
Inferno Dragon Bats Firecracker Witch
Mega Knight Bats Witch The Log
Mega Knight Bats Firecracker Witch The Log
Inferno Dragon Mega Knight
The Log Inferno Dragon Mega Knight Goblinstein
Mega Knight Bats Firecracker Witch
Mega Knight Bats Firecracker Witch The Log
Witch The Log Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker The Log Inferno Dragon Mega Knight
Mega Knight Bats Witch The Log
Mega Knight Bats The Log
Witch Inferno Dragon Mega Knight
Firecracker Goblinstein Bats Witch
Bats Witch
Mega Knight Inferno Dragon
Mega Knight Goblinstein Bats Firecracker Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch
Mega Knight The Log
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Bats Firecracker The Log Inferno Dragon Goblinstein
Bats Mega Knight Firecracker Witch The Log Inferno Dragon
Mega Knight
Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight Goblinstein
Firecracker Goblinstein Bats Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight Goblinstein
Witch Inferno Dragon
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch
Bats Firecracker Witch Goblinstein
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Witch Goblinstein
Firecracker Witch
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Witch The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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