My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblin Barrel Skeleton Army Witch
Zap
Skeletons Royal Giant Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Skeletons Electro Spirit Goblin Barrel Skeleton Army Witch
The Log
Skeletons Electro Spirit Royal Giant Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Skeletons Goblin Barrel Skeleton Army Witch
Arrows
Skeletons Electro Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Skeletons Electro Spirit Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Arrows
Royal Giant Mini P.E.K.K.A Goblin Barrel
Royal Giant
Arrows Goblin Barrel Electro Spirit Witch
Mini P.E.K.K.A
Arrows
Goblin Barrel
Royal Giant Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Royal Giant

Defense Synergies 0 6

Skeletons
Electro Spirit Mini P.E.K.K.A Witch
Electro Spirit
Skeletons
Arrows
Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Skeletons Arrows Skeleton Army Witch
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A
Witch
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army Skeletons Witch
Mini P.E.K.K.A Skeleton Army Witch Skeletons
Mini P.E.K.K.A Skeleton Army Witch Skeletons
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Skeletons Electro Spirit
Electro Spirit Arrows Witch
Electro Spirit Arrows
Mini P.E.K.K.A Witch Skeletons Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A
Skeleton Army Witch Skeletons Electro Spirit Arrows
Arrows Witch
Mini P.E.K.K.A Skeleton Army Skeletons Witch
Skeleton Army Electro Spirit Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeletons Arrows Mini P.E.K.K.A Skeleton Army Witch
Arrows Electro Spirit Skeleton Army Witch
Arrows Witch Electro Spirit
Mini P.E.K.K.A
Skeleton Army Electro Spirit Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Witch
Arrows Mini P.E.K.K.A
Skeleton Army Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeletons Mini P.E.K.K.A Skeleton Army Witch
Arrows Skeletons Electro Spirit Witch
Mini P.E.K.K.A Skeleton Army Skeletons Witch
Mini P.E.K.K.A Skeleton Army
Skeletons Electro Spirit Mini P.E.K.K.A Skeleton Army Witch
Witch Skeletons Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Skeletons Witch
Skeleton Army Witch
Skeleton Army Witch Skeletons Electro Spirit Mini P.E.K.K.A
Arrows Electro Spirit Mini P.E.K.K.A Witch
Electro Spirit Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Spirit Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Electro Spirit Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Electro Spirit Witch
Mini P.E.K.K.A
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Skeleton Army Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Electro Spirit Witch
Witch
Witch

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