My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie P.E.K.K.A Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Tesla Valkyrie
The Log
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie P.E.K.K.A Boss Bandit
Fireball
Tesla Boss Bandit
Poison
Boss Bandit
Lightning
Tesla Valkyrie Boss Bandit
Rocket
Valkyrie Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Tornado P.E.K.K.A Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tornado Tesla Valkyrie Rocket Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Tornado Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Tesla
Valkyrie
Tornado P.E.K.K.A
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Valkyrie The Log
P.E.K.K.A
Arrows Tornado Valkyrie The Log
The Log
Tornado P.E.K.K.A
Boss Bandit

Defense Synergies 4 11

Arrows
Tesla Valkyrie Tornado P.E.K.K.A
Tesla
The Log Arrows Valkyrie Tornado
Valkyrie
Arrows Tesla Tornado P.E.K.K.A The Log
Rocket
Tornado The Log
Tornado
Rocket P.E.K.K.A Arrows Tesla Valkyrie The Log
P.E.K.K.A
Tornado The Log Arrows Valkyrie
The Log
Tesla P.E.K.K.A Valkyrie Rocket Tornado
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie The Log
P.E.K.K.A Tesla Valkyrie The Log
Tesla Rocket Tornado P.E.K.K.A Valkyrie
Tesla P.E.K.K.A Valkyrie
Arrows Valkyrie Rocket Tornado P.E.K.K.A The Log
Arrows Tornado The Log Tesla Valkyrie
Tesla Rocket Tornado Arrows
Rocket Arrows Tesla Valkyrie P.E.K.K.A The Log
Tesla P.E.K.K.A Tornado
Tornado Tesla Valkyrie
Valkyrie Arrows Tesla Tornado The Log
Arrows Tesla Tornado
Tesla P.E.K.K.A Valkyrie Rocket The Log
Valkyrie Rocket Arrows Tesla Tornado P.E.K.K.A The Log
P.E.K.K.A Tesla
Rocket Tornado Tesla P.E.K.K.A The Log
Tesla Arrows Valkyrie Tornado P.E.K.K.A
Arrows Tesla Valkyrie Tornado The Log
Arrows Valkyrie Tornado The Log Tesla
P.E.K.K.A Tesla Tornado
Valkyrie Arrows Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A
Arrows Tesla Valkyrie Rocket The Log
P.E.K.K.A Valkyrie Rocket The Log
Valkyrie Rocket P.E.K.K.A Tesla Tornado The Log
P.E.K.K.A Tesla Valkyrie
Arrows Rocket Tesla Tornado
Rocket P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
Rocket P.E.K.K.A Valkyrie Tornado The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Rocket P.E.K.K.A Arrows Valkyrie Tornado The Log
Rocket P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie
Tesla Valkyrie Rocket Tornado P.E.K.K.A The Log
Arrows Valkyrie Tesla P.E.K.K.A The Log
Arrows
Tesla Tornado P.E.K.K.A
P.E.K.K.A Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket The Log
Arrows Tornado The Log
Rocket Arrows The Log
Arrows Valkyrie Rocket The Log
Rocket Arrows Valkyrie The Log
Arrows Rocket Tornado
Arrows Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Rocket Tornado
Rocket Arrows Valkyrie Tornado The Log
Arrows Rocket Tornado
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket Tornado
Rocket
Rocket Arrows The Log
Rocket Arrows Valkyrie Tornado The Log
Rocket The Log
Rocket Arrows Tornado
Rocket Tornado The Log
Rocket Arrows The Log
Arrows Tornado The Log Valkyrie
Arrows The Log Tornado
Arrows Tornado The Log
Rocket Arrows Tornado The Log
Arrows Tornado
Rocket
Arrows Rocket The Log
Rocket Arrows
P.E.K.K.A
Rocket Arrows The Log
Rocket
Rocket Arrows Tornado
Arrows The Log
Valkyrie Rocket
Arrows The Log
Rocket Arrows Tornado
P.E.K.K.A
Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log
P.E.K.K.A
Rocket

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