My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Elixir Golem Skeleton Army
The Log
Elixir Golem Skeleton Army
Earthquake
Tesla Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Skeleton Army
Fireball
Tesla Elixir Golem Skeleton Army
Poison
Elixir Golem Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Elixir Golem Skeleton Army Tesla Fireball Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Elixir Golem Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Elixir Golem
Tesla
Elixir Golem
Lightning Zap Fireball Mirror
Fireball
Zap Mirror Elixir Golem
Rocket
Mirror
Mirror
Zap Fireball Elixir Golem Rocket Skeleton Army Lightning
Skeleton Army
Mirror
Lightning
Elixir Golem Mirror

Defense Synergies 5 4

Zap
Fireball Mirror Tesla Skeleton Army
Tesla
Mirror Zap Fireball Skeleton Army
Elixir Golem
Fireball
Zap Mirror Tesla
Rocket
Mirror
Zap Tesla Fireball Skeleton Army
Skeleton Army
Mirror Zap Tesla
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Tesla Fireball
Skeleton Army Zap Tesla
Tesla Rocket Skeleton Army Lightning
Tesla Skeleton Army
Lightning Fireball Rocket Skeleton Army
Fireball Skeleton Army Zap Tesla
Tesla Rocket Lightning Zap Fireball
Rocket Lightning Zap Tesla Fireball
Tesla Skeleton Army
Skeleton Army Tesla
Skeleton Army Zap Tesla Fireball
Tesla Zap Fireball
Tesla Skeleton Army Zap Fireball Rocket Lightning
Fireball Rocket Skeleton Army Zap Tesla
Skeleton Army Tesla
Rocket Skeleton Army Zap Tesla Fireball Lightning
Tesla Fireball Skeleton Army
Tesla Fireball Zap Skeleton Army
Zap Tesla Fireball
Tesla
Skeleton Army Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball
Fireball Zap Tesla Rocket Lightning
Skeleton Army Zap Rocket Lightning
Rocket Skeleton Army Lightning Zap Tesla Fireball
Tesla Skeleton Army
Fireball Rocket Zap Tesla
Rocket Skeleton Army Tesla Fireball Lightning
Tesla Skeleton Army
Zap Rocket Lightning Fireball Skeleton Army
Tesla Skeleton Army
Tesla
Rocket Skeleton Army Lightning Zap Fireball
Rocket Skeleton Army Lightning Tesla Fireball
Tesla Fireball Skeleton Army
Tesla Skeleton Army Zap Fireball Rocket Lightning
Zap Tesla Fireball
Zap Fireball
Tesla
Tesla Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Rocket
Fireball Zap
Rocket Lightning Fireball
Lightning Fireball Rocket
Fireball Rocket Zap
Fireball Zap Rocket
Fireball Zap Lightning
Fireball Zap Lightning
Rocket Lightning Fireball
Rocket Lightning Zap Fireball
Fireball Lightning Zap Rocket
Rocket Lightning Fireball
Lightning Fireball Rocket
Lightning Zap Fireball
Rocket Lightning Zap Fireball
Lightning Fireball Rocket
Lightning Fireball Rocket
Rocket Lightning
Rocket Lightning Zap Fireball
Rocket Lightning Zap Fireball
Rocket Lightning Fireball
Rocket Lightning Fireball
Rocket Lightning
Rocket Lightning Zap Fireball
Zap Fireball
Fireball Zap Lightning
Fireball Lightning Zap
Fireball Rocket Lightning Zap
Lightning Zap Fireball
Zap Rocket Lightning Fireball
Lightning Fireball
Lightning Zap Fireball Rocket
Zap Rocket Lightning Fireball
Rocket Fireball Lightning
Zap Lightning Fireball Rocket Skeleton Army
Fireball Rocket Lightning Zap
Fireball
Fireball Lightning Rocket
Zap Fireball Lightning
Rocket Lightning Zap Fireball
Zap Fireball Rocket Lightning
Zap Fireball Rocket Lightning
Lightning Zap Fireball Rocket
Fireball Lightning Rocket
Lightning

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