My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers
Giant Snowball
Bats Goblin Gang Furnace Wall Breakers
Zap
Bats Goblin Gang Firecracker Furnace Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Tesla Furnace Wall Breakers
The Log
Goblin Gang Firecracker Furnace Wall Breakers
Earthquake
Goblin Gang Firecracker Tesla Furnace
Arrows
Bats Goblin Gang Firecracker Furnace Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Wall Breakers
Fireball
Goblin Gang Firecracker Tesla Furnace Wall Breakers
Poison
Bats Goblin Gang Firecracker Furnace
Lightning
Tesla Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Arrows Goblin Gang Firecracker Tesla Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Wall Breakers
Arrows
Wall Breakers
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Wall Breakers
Tesla
Furnace
Wall Breakers
Bats Arrows Firecracker The Log
The Log
Wall Breakers

Defense Synergies 3 9

Bats
Firecracker Tesla The Log
Arrows
Tesla Furnace
Goblin Gang
Tesla Firecracker Furnace The Log
Firecracker
The Log Bats Goblin Gang Tesla
Tesla
Goblin Gang The Log Bats Arrows Firecracker
Furnace
Arrows Goblin Gang
Wall Breakers
The Log
Firecracker Tesla Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Bats Goblin Gang Firecracker Tesla Furnace The Log
Goblin Gang Tesla Furnace Bats
Tesla Bats Goblin Gang Firecracker Furnace
Arrows Firecracker The Log
Arrows Goblin Gang The Log Bats Firecracker Tesla Furnace
Bats Tesla Furnace Arrows Goblin Gang Firecracker
Arrows Tesla The Log
Tesla Goblin Gang Furnace
Goblin Gang Firecracker Tesla
Bats Goblin Gang Arrows Firecracker Tesla Furnace The Log
Arrows Tesla Bats Goblin Gang Firecracker Furnace
Tesla Furnace Bats Goblin Gang The Log
Bats Arrows Goblin Gang Firecracker Tesla Furnace The Log
Goblin Gang Tesla Furnace
Goblin Gang Tesla Furnace The Log
Tesla Bats Arrows Goblin Gang Firecracker Furnace
Arrows Tesla Bats Goblin Gang Firecracker Furnace The Log
Arrows Furnace The Log Bats Firecracker Tesla
Tesla
Goblin Gang Bats Arrows Firecracker Tesla Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Furnace
Arrows Goblin Gang Firecracker Tesla The Log
Goblin Gang Bats Furnace The Log
Goblin Gang Bats Tesla The Log
Goblin Gang Tesla
Arrows Firecracker Furnace Bats Goblin Gang Tesla
Goblin Gang Bats Tesla Furnace
Tesla
Bats Firecracker The Log
Goblin Gang Tesla
Bats Tesla
Arrows The Log
Goblin Gang Tesla
Firecracker Tesla Furnace
Goblin Gang Tesla Bats Firecracker Furnace The Log
Bats Arrows Firecracker Tesla The Log
Arrows Furnace
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Furnace The Log
Arrows Firecracker Bats Furnace
Arrows Firecracker Furnace The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Goblin Gang
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker Furnace The Log
Arrows Firecracker Furnace The Log
Arrows Firecracker Furnace The Log
Arrows
Bats
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Furnace
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker Furnace
Bats Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!