My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon Bowler
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Bowler
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Bowler
Rocket
Battle Healer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Elixir Golem Battle Healer Electro Dragon Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Bowler Mega Knight
Firecracker
Elixir Golem Battle Healer Bowler Mega Knight
Elixir Golem
Firecracker Battle Healer Arrows Electro Dragon Bowler The Log
Battle Healer
Elixir Golem Electro Dragon Arrows Firecracker Bowler
Electro Dragon
Battle Healer Elixir Golem Bowler Mega Knight
Bowler
Arrows Firecracker Elixir Golem Battle Healer Electro Dragon The Log
The Log
Elixir Golem Bowler Mega Knight
Mega Knight
Arrows Firecracker Electro Dragon The Log

Defense Synergies 4 10

Arrows
Mega Knight Battle Healer Bowler
Firecracker
The Log Battle Healer Electro Dragon Mega Knight
Elixir Golem
Battle Healer
Electro Dragon Arrows Firecracker Bowler The Log
Electro Dragon
Battle Healer Firecracker Bowler The Log
Bowler
The Log Arrows Battle Healer Electro Dragon
The Log
Firecracker Bowler Battle Healer Electro Dragon Mega Knight
Mega Knight
Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon The Log
Firecracker Battle Healer Electro Dragon The Log Mega Knight
Bowler Mega Knight Electro Dragon
Firecracker Electro Dragon Bowler Mega Knight
Arrows Firecracker Battle Healer Bowler The Log Mega Knight
Arrows Bowler The Log Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Bowler Arrows Battle Healer Electro Dragon The Log Mega Knight
Firecracker Battle Healer Bowler Mega Knight
Arrows Firecracker Electro Dragon Bowler The Log Mega Knight
Arrows Firecracker Electro Dragon
Bowler Mega Knight Battle Healer Electro Dragon The Log
Bowler Mega Knight Arrows Firecracker Electro Dragon The Log
Mega Knight
Bowler The Log Mega Knight
Mega Knight Arrows Firecracker Electro Dragon Bowler
Arrows Mega Knight Firecracker Battle Healer Electro Dragon Bowler The Log
Arrows The Log Firecracker Battle Healer Electro Dragon Bowler Mega Knight
Bowler Mega Knight Arrows Firecracker Battle Healer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer Bowler
Arrows Firecracker Battle Healer Electro Dragon Bowler The Log Mega Knight
Mega Knight Battle Healer Electro Dragon Bowler The Log
Bowler Mega Knight Battle Healer The Log
Battle Healer Bowler Mega Knight
Arrows Firecracker Electro Dragon
Battle Healer Bowler
Mega Knight Battle Healer
Electro Dragon Mega Knight Firecracker The Log
Mega Knight Electro Dragon Bowler
Mega Knight Arrows Bowler The Log
Bowler Mega Knight
Firecracker Electro Dragon Bowler Mega Knight
Electro Dragon Firecracker Battle Healer Bowler The Log
Arrows Bowler Mega Knight Firecracker Battle Healer Electro Dragon The Log
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon Bowler The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Bowler The Log Mega Knight
Arrows Firecracker Electro Dragon
Arrows Firecracker Bowler The Log
Arrows The Log Firecracker Electro Dragon Bowler
Arrows The Log Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Arrows Electro Dragon Bowler The Log
Arrows Firecracker Electro Dragon
Firecracker Bowler The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon Bowler The Log
Arrows Firecracker Electro Dragon Bowler The Log Mega Knight
Arrows
Arrows Firecracker Electro Dragon Bowler The Log Mega Knight
Arrows Firecracker Electro Dragon Bowler The Log Mega Knight
Bowler The Log Mega Knight
Arrows
Bowler The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon Bowler Mega Knight
Arrows Firecracker The Log Electro Dragon Bowler
Arrows Electro Dragon Bowler The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Bowler
Arrows Electro Dragon The Log Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Bowler The Log
Electro Dragon
Arrows Firecracker Electro Dragon
Arrows The Log
Firecracker Electro Dragon Bowler Mega Knight
Arrows The Log Firecracker Electro Dragon Bowler
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Bowler The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler The Log Mega Knight
Firecracker Electro Dragon Bowler Mega Knight

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