My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Elite Barbarians Elixir Golem Wizard
The Log
Elite Barbarians Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Wizard Electro Dragon P.E.K.K.A
Fireball
Elite Barbarians Elixir Golem Wizard Electro Dragon
Poison
Elixir Golem Wizard Electro Dragon
Lightning
Elite Barbarians Wizard Electro Dragon
Rocket
Elite Barbarians Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Elixir Golem Tornado Wizard Electro Dragon Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Elixir Golem Tornado

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Tornado P.E.K.K.A Elixir Golem Electro Dragon
Arrows
Zap Elite Barbarians P.E.K.K.A Elixir Golem
Elite Barbarians
Zap Arrows Wizard
Elixir Golem
Zap Arrows Wizard Tornado Electro Dragon
Wizard
Tornado Elite Barbarians Elixir Golem P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A Elixir Golem Electro Dragon
Electro Dragon
Zap Elixir Golem Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Wizard Electro Dragon

Defense Synergies 2 10

Zap
Arrows Elite Barbarians Tornado Electro Dragon P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Elite Barbarians
Zap Wizard
Elixir Golem
Wizard
Tornado Elite Barbarians P.E.K.K.A
Tornado
Wizard P.E.K.K.A Zap Arrows Electro Dragon
Electro Dragon
Zap Tornado
P.E.K.K.A
Tornado Zap Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon
Elite Barbarians P.E.K.K.A Zap Electro Dragon
Tornado P.E.K.K.A Elite Barbarians Electro Dragon
Elite Barbarians P.E.K.K.A Electro Dragon
Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Zap Electro Dragon
Tornado Zap Arrows Wizard Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado
Zap Arrows Wizard Tornado Electro Dragon
Arrows Zap Wizard Tornado Electro Dragon
P.E.K.K.A Zap Elite Barbarians Wizard Electro Dragon
Wizard Zap Arrows Tornado Electro Dragon P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A
Wizard Arrows Elite Barbarians Tornado Electro Dragon P.E.K.K.A
Arrows Zap Elite Barbarians Wizard Tornado Electro Dragon
Zap Arrows Wizard Tornado Electro Dragon
P.E.K.K.A Elite Barbarians Tornado
Wizard Arrows Elite Barbarians Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Electro Dragon
P.E.K.K.A Zap Elite Barbarians Electro Dragon
P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians
Arrows Wizard Zap Tornado Electro Dragon
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap Electro Dragon P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians Electro Dragon
P.E.K.K.A Zap Arrows Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Wizard
Wizard Electro Dragon
Elite Barbarians Electro Dragon Zap Tornado P.E.K.K.A
Arrows Zap Elite Barbarians Wizard Electro Dragon P.E.K.K.A
Zap Arrows
Tornado P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Wizard Zap Arrows
Arrows Wizard Zap Tornado Electro Dragon
Arrows Wizard Tornado
Arrows Zap Wizard Tornado Electro Dragon
Arrows Zap Wizard Tornado Electro Dragon
Elite Barbarians Tornado Electro Dragon
Zap Arrows Wizard Tornado Electro Dragon
Zap Arrows Wizard Tornado Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Zap Arrows Elite Barbarians
Zap Arrows Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows Tornado
Zap Arrows Wizard Electro Dragon
Zap Arrows Wizard Tornado Electro Dragon
Arrows Wizard Tornado
Tornado
Zap Arrows Electro Dragon
Zap Arrows Tornado Wizard Electro Dragon
Arrows Zap Wizard Tornado Electro Dragon
Zap Arrows Wizard Tornado Electro Dragon
Zap Arrows Tornado
Elite Barbarians Zap Arrows Wizard Tornado Electro Dragon
Zap Electro Dragon Wizard
Elite Barbarians
Zap Arrows Wizard Electro Dragon
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard
Zap Electro Dragon
Zap Arrows Wizard Tornado Electro Dragon
Arrows
Wizard Electro Dragon
Arrows Zap Wizard Electro Dragon
Zap Arrows Tornado
Elite Barbarians Electro Dragon P.E.K.K.A
Zap Electro Dragon Elite Barbarians Tornado
Zap Tornado Electro Dragon
Electro Dragon Zap Tornado
P.E.K.K.A
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

This language is translated by:

This language has no active translators.

✍️ Help translate!