My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Valkyrie Skeleton Army Magic Archer
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army P.E.K.K.A Magic Archer
Fireball
Tesla Hog Rider Skeleton Army Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Tesla Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Tesla Valkyrie Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Tesla

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Tesla
Valkyrie
Bats Hog Rider P.E.K.K.A Magic Archer
Hog Rider
Bats Arrows Valkyrie Magic Archer
Skeleton Army
P.E.K.K.A
Arrows Magic Archer Bats Valkyrie
Magic Archer
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 12

Bats
Tesla Valkyrie P.E.K.K.A
Arrows
Tesla Valkyrie P.E.K.K.A
Tesla
Bats Arrows Valkyrie Skeleton Army Magic Archer
Valkyrie
Bats Arrows Tesla P.E.K.K.A Magic Archer
Hog Rider
Skeleton Army
Tesla Magic Archer
P.E.K.K.A
Bats Arrows Valkyrie
Magic Archer
Tesla Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Magic Archer
Skeleton Army P.E.K.K.A Bats Tesla Valkyrie
Tesla Skeleton Army P.E.K.K.A Bats Valkyrie
Tesla Skeleton Army P.E.K.K.A Bats Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Tesla Valkyrie Magic Archer
Bats Tesla Arrows Magic Archer
Arrows Tesla Valkyrie P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Valkyrie
Bats Valkyrie Skeleton Army Arrows Tesla Magic Archer
Arrows Tesla Bats Magic Archer
Tesla Skeleton Army P.E.K.K.A Bats Valkyrie
Valkyrie Skeleton Army Bats Arrows Tesla P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla P.E.K.K.A
Tesla Bats Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Tesla Valkyrie Bats Skeleton Army Magic Archer
Arrows Valkyrie Bats Tesla Magic Archer
P.E.K.K.A Tesla
Valkyrie Skeleton Army Bats Arrows Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla P.E.K.K.A
Arrows Tesla Valkyrie Magic Archer
Skeleton Army P.E.K.K.A Bats Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Valkyrie Skeleton Army
Arrows Bats Tesla Magic Archer
Skeleton Army P.E.K.K.A Bats Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie Skeleton Army
P.E.K.K.A Bats Valkyrie Skeleton Army Magic Archer
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Tesla Valkyrie
Tesla Valkyrie Skeleton Army Magic Archer
Tesla Skeleton Army Bats Valkyrie P.E.K.K.A Magic Archer
Bats Arrows Valkyrie Tesla P.E.K.K.A Magic Archer
Arrows
Tesla P.E.K.K.A
P.E.K.K.A Tesla Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Bats Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bats
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats
Arrows Magic Archer
Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Bats Skeleton Army Magic Archer
Arrows Magic Archer
Arrows
Valkyrie Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Bats Magic Archer
Bats Magic Archer
Magic Archer
P.E.K.K.A

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