My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Ice Spirit Valkyrie Guards Electro Wizard
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Bats Guards
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Valkyrie Hog Rider Guards Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Bats Guards Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Guards Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Bats Mini P.E.K.K.A Guards
Bats
Valkyrie Hog Rider Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Bats Valkyrie Hog Rider The Log Electro Wizard
Valkyrie
Ice Spirit Bats Hog Rider Mini P.E.K.K.A Electro Wizard
Hog Rider
Ice Spirit Bats Valkyrie The Log Mini P.E.K.K.A Guards Electro Wizard
Guards
Ice Spirit Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Guards
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 3 16

Ice Spirit
Mini P.E.K.K.A Bats Valkyrie Guards The Log Electro Wizard
Bats
Ice Spirit Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A
Ice Spirit The Log Electro Wizard Bats Valkyrie Guards
Valkyrie
Ice Spirit Bats Mini P.E.K.K.A The Log Electro Wizard
Hog Rider
Guards
Ice Spirit Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Ice Spirit Bats Valkyrie Guards Electro Wizard
Electro Wizard
Mini P.E.K.K.A Ice Spirit Bats Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Ice Spirit Bats Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Guards Electro Wizard
Mini P.E.K.K.A Valkyrie The Log
The Log Bats Valkyrie Guards Electro Wizard
Bats Electro Wizard Ice Spirit
Valkyrie The Log Electro Wizard
Mini P.E.K.K.A
Guards Ice Spirit Mini P.E.K.K.A Valkyrie Electro Wizard
Bats Valkyrie Guards Electro Wizard The Log
Bats Electro Wizard
Mini P.E.K.K.A Ice Spirit Bats Valkyrie Guards The Log Electro Wizard
Valkyrie Ice Spirit Bats Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Ice Spirit Mini P.E.K.K.A The Log Electro Wizard
Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Ice Spirit Valkyrie Bats Guards The Log Electro Wizard
Valkyrie The Log Ice Spirit Bats Guards Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Bats Mini P.E.K.K.A Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie The Log
Guards Ice Spirit Bats Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Guards Bats The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Guards
Ice Spirit Bats Electro Wizard
Mini P.E.K.K.A Guards Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Ice Spirit Bats Mini P.E.K.K.A Valkyrie The Log
Guards
Bats Mini P.E.K.K.A Valkyrie Guards
Valkyrie Guards The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Guards
Valkyrie
Guards Electro Wizard Ice Spirit Bats Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Mini P.E.K.K.A The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log Electro Wizard
The Log
Valkyrie Guards The Log
Valkyrie The Log
Ice Spirit Bats
The Log
The Log Ice Spirit
The Log
Bats Mini P.E.K.K.A Guards Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Ice Spirit Valkyrie
The Log Electro Wizard
The Log
The Log
Bats Electro Wizard
Electro Wizard Ice Spirit Bats Guards
Mini P.E.K.K.A
The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Bats Guards
Electro Wizard
The Log
Mini P.E.K.K.A Valkyrie Electro Wizard
The Log
Ice Spirit Bats Guards The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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