My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army
Poison
Firecracker Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower Archer Queen
Rocket
Valkyrie Hog Rider Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Skeleton Army Valkyrie Hog Rider Inferno Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Skeleton Army

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Valkyrie The Log
Firecracker
Zap Hog Rider Valkyrie
Valkyrie
Hog Rider Zap Firecracker Archer Queen
Hog Rider
Zap Firecracker Valkyrie The Log Archer Queen
Inferno Tower
Skeleton Army
The Log
Hog Rider Zap
Archer Queen
Valkyrie Hog Rider

Defense Synergies 5 13

Zap
Firecracker Valkyrie Inferno Tower Skeleton Army The Log Archer Queen
Firecracker
Valkyrie The Log Zap Inferno Tower Skeleton Army
Valkyrie
Firecracker Zap Inferno Tower The Log Archer Queen
Hog Rider
Inferno Tower
Skeleton Army The Log Zap Firecracker Valkyrie
Skeleton Army
Inferno Tower Zap Firecracker The Log Archer Queen
The Log
Firecracker Inferno Tower Archer Queen Zap Valkyrie Skeleton Army
Archer Queen
The Log Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Zap Firecracker Valkyrie The Log
Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Firecracker Valkyrie
Inferno Tower Zap Firecracker
Zap Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Archer Queen
Skeleton Army Firecracker Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Firecracker The Log
Inferno Tower Zap Firecracker
Inferno Tower Skeleton Army Zap Valkyrie The Log
Valkyrie Skeleton Army Zap Firecracker The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap The Log
Firecracker Valkyrie Inferno Tower Skeleton Army
Valkyrie Zap Firecracker Skeleton Army The Log
Zap Valkyrie The Log Firecracker
Inferno Tower
Valkyrie Skeleton Army Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower
Zap Firecracker Valkyrie The Log
Skeleton Army Zap Valkyrie Inferno Tower The Log
Valkyrie Skeleton Army Zap Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army
Firecracker Zap
Skeleton Army Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Firecracker Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Valkyrie The Log Archer Queen
Skeleton Army Valkyrie Inferno Tower
Firecracker Valkyrie Skeleton Army
Inferno Tower Skeleton Army Zap Firecracker Valkyrie The Log Archer Queen
Valkyrie Zap Firecracker Inferno Tower The Log Archer Queen
Zap Inferno Tower
Inferno Tower Skeleton Army Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Valkyrie The Log
Zap Firecracker Archer Queen
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Skeleton Army
Zap Firecracker Archer Queen
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Zap Archer Queen
Firecracker Archer Queen
Zap Firecracker The Log Archer Queen
Firecracker Zap Archer Queen
Zap Firecracker The Log Archer Queen
Firecracker

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