My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Electro Dragon Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch Electro Dragon
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Witch Giant Skeleton Magic Archer
The Log
Firecracker Witch Giant Skeleton
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Dragon Giant Skeleton Magic Archer
Fireball
Firecracker Tesla Witch Electro Dragon Magic Archer
Poison
Firecracker Witch Electro Dragon Magic Archer
Lightning
Tesla Witch Electro Dragon Magic Archer
Rocket
Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Tesla Magic Archer Witch Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Skeleton
Firecracker
Tornado Giant Skeleton
Tesla
Tornado
Magic Archer Firecracker Witch Electro Dragon Giant Skeleton
Witch
Tornado Giant Skeleton
Electro Dragon
Tornado Giant Skeleton Magic Archer
Giant Skeleton
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Magic Archer
Tornado Electro Dragon Giant Skeleton

Defense Synergies 1 16

Arrows
Tesla Tornado Giant Skeleton
Firecracker
Tesla Tornado Electro Dragon Giant Skeleton
Tesla
Arrows Firecracker Tornado Magic Archer
Tornado
Magic Archer Arrows Firecracker Tesla Witch Electro Dragon Giant Skeleton
Witch
Tornado Electro Dragon Giant Skeleton
Electro Dragon
Firecracker Tornado Witch Giant Skeleton
Giant Skeleton
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Magic Archer
Tornado Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon Magic Archer
Firecracker Tesla Witch Electro Dragon
Tesla Tornado Witch Electro Dragon Giant Skeleton
Tesla Witch Firecracker Electro Dragon
Arrows Firecracker Tornado Giant Skeleton
Arrows Tornado Firecracker Tesla Electro Dragon Magic Archer
Tesla Tornado Arrows Firecracker Witch Electro Dragon Magic Archer
Arrows Tesla Electro Dragon Giant Skeleton Magic Archer
Tesla Witch Tornado
Tornado Firecracker Tesla Giant Skeleton
Witch Arrows Firecracker Tesla Tornado Electro Dragon Giant Skeleton Magic Archer
Arrows Tesla Firecracker Tornado Witch Electro Dragon Magic Archer
Tesla Witch Electro Dragon Giant Skeleton
Arrows Firecracker Tesla Tornado Witch Electro Dragon Magic Archer
Tesla
Tornado Tesla
Tesla Arrows Firecracker Tornado Witch Electro Dragon
Arrows Tesla Firecracker Tornado Witch Electro Dragon Magic Archer
Arrows Tornado Witch Firecracker Tesla Electro Dragon Giant Skeleton Magic Archer
Tesla Tornado
Arrows Firecracker Tesla Witch Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch Giant Skeleton
Arrows Firecracker Tesla Electro Dragon Magic Archer
Giant Skeleton Witch Electro Dragon
Giant Skeleton Tesla Tornado
Giant Skeleton Tesla Witch
Arrows Firecracker Tesla Tornado Witch Electro Dragon Magic Archer
Tesla Witch Giant Skeleton
Giant Skeleton Tesla
Electro Dragon Giant Skeleton Firecracker Tornado Witch Magic Archer
Witch Tesla
Tesla Witch Electro Dragon Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Tesla Witch
Firecracker Tesla Witch Electro Dragon Magic Archer
Tesla Witch Electro Dragon Firecracker Tornado Giant Skeleton Magic Archer
Arrows Firecracker Tesla Witch Electro Dragon Giant Skeleton Magic Archer
Arrows
Tesla Tornado
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Electro Dragon Giant Skeleton
Arrows Firecracker Tornado Electro Dragon Magic Archer
Arrows Electro Dragon Giant Skeleton Magic Archer
Arrows Firecracker Giant Skeleton
Arrows Firecracker Magic Archer
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Arrows Firecracker Tornado Witch Magic Archer
Arrows Firecracker Tornado Electro Dragon Magic Archer
Arrows Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Arrows Tornado Electro Dragon Magic Archer
Arrows Firecracker Tornado Electro Dragon Magic Archer
Firecracker Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Electro Dragon Magic Archer
Magic Archer Arrows Firecracker Electro Dragon
Arrows Tornado
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Giant Skeleton Magic Archer
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Witch
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Arrows Tornado Witch Electro Dragon Magic Archer
Arrows Firecracker Tornado Magic Archer
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Electro Dragon Firecracker Witch
Arrows Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Giant Skeleton
Arrows Firecracker Magic Archer
Witch Electro Dragon Magic Archer
Arrows Firecracker Tornado Witch Electro Dragon Magic Archer
Arrows
Firecracker Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Tornado Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Witch Giant Skeleton Magic Archer
Firecracker Tornado Witch Electro Dragon Magic Archer
Electro Dragon Firecracker Tornado Witch Giant Skeleton Magic Archer
Firecracker Electro Dragon

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