My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Prince
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons Hog Rider Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Prince Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Hog Rider Electro Wizard Prince Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage The Log Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Hog Rider
Rage Lightning The Log Prince Electro Wizard Mega Knight
Rage
Hog Rider Prince Electro Wizard
Prince
Mega Knight Hog Rider Rage Lightning The Log Electro Wizard
Lightning
Hog Rider Prince
The Log
Hog Rider Prince Mega Knight
Electro Wizard
Hog Rider Rage Prince Mega Knight
Mega Knight
Prince Hog Rider The Log Electro Wizard

Defense Synergies 1 8

Skeletons
Prince The Log Electro Wizard
Hog Rider
Rage
Prince
The Log Skeletons Electro Wizard
Lightning
The Log
The Log
Prince Skeletons Lightning Electro Wizard Mega Knight
Electro Wizard
Skeletons Prince The Log Mega Knight
Mega Knight
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard
Skeletons Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Skeletons Lightning Electro Wizard
Prince Skeletons Electro Wizard Mega Knight
Lightning Prince The Log Mega Knight
The Log Skeletons Electro Wizard Mega Knight
Lightning Electro Wizard
Lightning The Log Electro Wizard Mega Knight
Skeletons Prince
Skeletons Prince Electro Wizard Mega Knight
Electro Wizard Skeletons The Log Mega Knight
Electro Wizard
Prince Mega Knight Skeletons Lightning The Log Electro Wizard
Mega Knight Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Prince Lightning The Log Electro Wizard Mega Knight
Mega Knight Skeletons Prince Electro Wizard
Mega Knight Prince The Log Electro Wizard
The Log Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Prince Electro Wizard
Electro Wizard Prince Lightning The Log Mega Knight
Mega Knight Skeletons Prince Lightning The Log Electro Wizard
Prince Lightning Mega Knight The Log Electro Wizard
Skeletons Prince Mega Knight
Skeletons Electro Wizard
Prince Skeletons Lightning Electro Wizard
Mega Knight Prince
Lightning Electro Wizard Mega Knight Skeletons Prince The Log
Skeletons
Mega Knight Prince
Lightning Mega Knight Prince The Log Electro Wizard
Prince Lightning Mega Knight Skeletons
Mega Knight
Electro Wizard Skeletons Prince Lightning The Log
Mega Knight The Log Electro Wizard
Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Electro Wizard
Lightning The Log
Lightning Prince The Log
The Log Mega Knight
The Log
The Log Lightning
The Log Lightning
Lightning Prince Electro Wizard
Lightning Prince The Log Electro Wizard
Lightning
Lightning The Log
Lightning
Lightning Prince The Log
Lightning The Log
Lightning The Log Mega Knight
Lightning
Lightning
Lightning Prince The Log Electro Wizard Mega Knight
Lightning The Log Mega Knight
Lightning Prince The Log Mega Knight
Lightning
Prince Lightning The Log
Lightning The Log
The Log Mega Knight
The Log Lightning Electro Wizard
Lightning Prince The Log Mega Knight
Lightning The Log
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log Mega Knight
Lightning Electro Wizard
Prince Mega Knight
Lightning The Log
Lightning Electro Wizard Prince
Lightning Electro Wizard
The Log
Lightning Prince Electro Wizard Mega Knight
The Log Lightning
Lightning
Prince Mega Knight
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Prince The Log Electro Wizard Mega Knight
Prince
Lightning Mega Knight
Lightning

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