My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Recruits Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Royal Recruits Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Royal Recruits
Giant Snowball
Goblin Gang Royal Recruits
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Royal Recruits Executioner
The Log
Goblin Gang Royal Giant Royal Recruits Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Royal Recruits
Royal Delivery
Goblin Gang Royal Recruits Mini P.E.K.K.A Executioner
Fireball
Goblin Gang Executioner
Poison
Goblin Gang Royal Recruits Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mini P.E.K.K.A Executioner Royal Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Royal Giant Royal Recruits Mini P.E.K.K.A Executioner Mega Knight
Arrows
Zap Royal Giant Mini P.E.K.K.A Mega Knight
Goblin Gang
Royal Giant Royal Recruits Mini P.E.K.K.A
Royal Giant
Arrows Zap Goblin Gang Executioner
Royal Recruits
Zap Goblin Gang
Mini P.E.K.K.A
Zap Arrows Goblin Gang Mega Knight
Executioner
Zap Royal Giant Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Executioner

Defense Synergies 3 8

Zap
Mini P.E.K.K.A Mega Knight Arrows Goblin Gang Executioner
Arrows
Mega Knight Zap Mini P.E.K.K.A
Goblin Gang
Zap Royal Recruits Mini P.E.K.K.A
Royal Giant
Royal Recruits
Goblin Gang
Mini P.E.K.K.A
Zap Arrows Goblin Gang Executioner
Executioner
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Executioner
Mini P.E.K.K.A Zap Goblin Gang Royal Recruits Executioner Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Royal Recruits Executioner
Royal Recruits Mini P.E.K.K.A Goblin Gang Mega Knight
Arrows Royal Recruits Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Zap Executioner Mega Knight
Zap Arrows Goblin Gang Executioner
Zap Arrows Royal Recruits Mega Knight
Mini P.E.K.K.A Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight
Goblin Gang Executioner Zap Arrows Royal Recruits Mega Knight
Arrows Executioner Zap Goblin Gang
Royal Recruits Mini P.E.K.K.A Mega Knight Zap Goblin Gang
Executioner Mega Knight Zap Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Goblin Gang Royal Recruits Mini P.E.K.K.A Executioner
Arrows Mega Knight Zap Goblin Gang Royal Recruits Executioner
Zap Arrows Executioner Royal Recruits Mega Knight
Mini P.E.K.K.A Royal Recruits
Goblin Gang Royal Recruits Mega Knight Arrows Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Goblin Gang Mini P.E.K.K.A Executioner Mega Knight
Goblin Gang Royal Recruits Mega Knight Zap Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A Mega Knight Zap
Royal Recruits Goblin Gang Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner Zap Goblin Gang
Goblin Gang Royal Recruits Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Royal Recruits
Zap Royal Recruits Mega Knight Mini P.E.K.K.A
Royal Recruits Goblin Gang
Mega Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits Mega Knight Zap Arrows
Royal Recruits Mini P.E.K.K.A Mega Knight Goblin Gang Executioner
Royal Recruits Executioner Mega Knight
Goblin Gang Royal Recruits Zap Mini P.E.K.K.A Executioner
Arrows Executioner Mega Knight Zap Royal Recruits Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap Executioner
Arrows
Arrows Royal Recruits
Executioner Zap Arrows Mega Knight
Arrows Executioner Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Goblin Gang Mini P.E.K.K.A
Zap Arrows Royal Recruits
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Royal Recruits Executioner Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Executioner Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows Royal Recruits
Zap Arrows Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Zap Arrows Executioner
Zap
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Goblin Gang Royal Recruits
Zap Arrows Executioner
Arrows
Goblin Gang Mini P.E.K.K.A Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows
Royal Recruits Executioner Mega Knight
Zap Goblin Gang Royal Recruits
Zap Executioner
Zap Royal Recruits Executioner Mega Knight
Mega Knight

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