My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Wizard Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Phoenix
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Goblin Cage Wizard Guards
The Log
Royal Giant Goblin Cage Guards
Earthquake
Goblin Cage Guards
Arrows
Guards
Royal Delivery
Goblin Cage Wizard Guards
Fireball
Goblin Cage Wizard
Poison
Goblin Cage Wizard Guards Phoenix
Lightning
Goblin Cage Wizard Phoenix Monk
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Goblin Cage Phoenix Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Goblin Cage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Phoenix
Royal Giant
Arrows Wizard Guards The Log Monk
Goblin Cage
The Log
Wizard
Royal Giant
Guards
Royal Giant The Log
The Log
Royal Giant Goblin Cage Guards
Phoenix
Monk Arrows
Monk
Phoenix Royal Giant

Defense Synergies 0 10

Arrows
Phoenix Monk
Royal Giant
Goblin Cage
Wizard Guards The Log Phoenix
Wizard
Goblin Cage Guards The Log
Guards
Goblin Cage Wizard The Log
The Log
Goblin Cage Wizard Guards
Phoenix
Arrows Goblin Cage Monk
Monk
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard The Log
Goblin Cage The Log Phoenix Monk
Goblin Cage
Goblin Cage Guards Phoenix Monk
Arrows Goblin Cage The Log Monk
Arrows The Log Guards
Arrows Goblin Cage Wizard Phoenix
Arrows Goblin Cage The Log Phoenix Monk
Goblin Cage Phoenix
Guards Phoenix
Guards Arrows Wizard The Log
Arrows Wizard Phoenix
Goblin Cage Wizard Guards The Log
Wizard Arrows Goblin Cage Guards The Log
Goblin Cage Phoenix
Monk Goblin Cage The Log
Wizard Arrows Goblin Cage
Arrows Goblin Cage Wizard Guards The Log
Arrows Goblin Cage Wizard The Log Guards
Goblin Cage Phoenix
Wizard Arrows Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Arrows Wizard The Log Phoenix Monk
Guards Goblin Cage The Log
Guards Goblin Cage The Log Phoenix Monk
Goblin Cage Guards Phoenix
Arrows Wizard Monk
Guards Goblin Cage Phoenix
Goblin Cage Phoenix
Goblin Cage The Log Phoenix Monk
Goblin Cage Guards Phoenix
Goblin Cage Guards Phoenix
Monk Arrows Goblin Cage Guards The Log Phoenix
Goblin Cage Wizard Guards
Wizard Goblin Cage
Guards Phoenix Goblin Cage The Log Monk
Arrows Goblin Cage Wizard The Log Phoenix
Arrows Goblin Cage
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log Monk
Arrows Monk The Log
Arrows The Log
Arrows Guards The Log
Wizard Arrows The Log
Arrows Wizard Monk
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Monk Wizard
Guards
Monk Arrows Wizard The Log
Monk Arrows Wizard
The Log
Arrows Monk
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Monk Arrows
Arrows Wizard The Log Monk
Arrows Wizard The Log Monk
The Log Monk
Arrows Wizard
The Log Monk
Arrows The Log Monk
Arrows The Log Wizard
Arrows The Log Wizard Monk
Arrows Wizard The Log Monk
Arrows The Log
Arrows Wizard
Wizard Guards
Arrows Wizard The Log
Arrows Monk
Arrows Wizard The Log Monk
Guards
Arrows Wizard Monk
Arrows The Log
Wizard
Arrows The Log Wizard
Monk Arrows
Guards The Log
The Log Monk
Wizard Monk

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