My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Bats Firecracker Dart Goblin
Royal Delivery
Bats Firecracker Dart Goblin P.E.K.K.A
Fireball
Firecracker Dart Goblin
Poison
Bats Firecracker Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Dart Goblin Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Dart Goblin The Log Mega Knight
Firecracker
Zap Bats Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Zap Firecracker P.E.K.K.A The Log Mega Knight
Rocket
P.E.K.K.A
Zap Bats Firecracker Dart Goblin The Log
The Log
Zap Dart Goblin P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Firecracker Dart Goblin The Log

Defense Synergies 3 18

Bats
Zap Firecracker Dart Goblin P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Bats Firecracker Dart Goblin P.E.K.K.A The Log
Firecracker
The Log Bats Zap Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Bats Zap Firecracker P.E.K.K.A The Log Mega Knight
Rocket
The Log
P.E.K.K.A
The Log Bats Zap Firecracker Dart Goblin
The Log
Firecracker P.E.K.K.A Bats Zap Dart Goblin Rocket Mega Knight
Mega Knight
Zap Bats Firecracker Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Dart Goblin The Log
P.E.K.K.A Bats Zap Firecracker Dart Goblin The Log Mega Knight
Rocket P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Bats Firecracker Dart Goblin Mega Knight
Firecracker Rocket P.E.K.K.A The Log Mega Knight
The Log Bats Zap Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Rocket Zap Firecracker
Rocket Zap Dart Goblin P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Zap Firecracker The Log Mega Knight
Bats Zap Firecracker Dart Goblin
P.E.K.K.A Mega Knight Bats Zap Rocket The Log
Rocket Mega Knight Bats Zap Firecracker Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Rocket Zap P.E.K.K.A The Log Mega Knight
Mega Knight Bats Firecracker P.E.K.K.A
Mega Knight Bats Zap Firecracker Dart Goblin The Log
Zap The Log Bats Firecracker Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Bats Firecracker Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A
Zap Firecracker Rocket The Log Mega Knight
P.E.K.K.A Mega Knight Bats Zap Rocket The Log
Rocket P.E.K.K.A Mega Knight Bats Zap The Log
P.E.K.K.A Mega Knight
Firecracker Rocket Bats Zap Dart Goblin
Rocket P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Mega Knight
Zap Rocket P.E.K.K.A Mega Knight Bats Firecracker The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin
Rocket P.E.K.K.A Mega Knight Zap The Log
Rocket P.E.K.K.A Mega Knight
Firecracker Dart Goblin Mega Knight
Bats Zap Firecracker Dart Goblin Rocket P.E.K.K.A The Log
Bats Mega Knight Zap Firecracker Dart Goblin P.E.K.K.A The Log
Zap
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Rocket The Log
Firecracker Zap Dart Goblin The Log
Rocket Dart Goblin The Log
Firecracker Dart Goblin Rocket The Log
Rocket Zap Firecracker The Log Mega Knight
Firecracker Bats Zap Dart Goblin Rocket
Firecracker Dart Goblin The Log
The Log Zap Firecracker Dart Goblin
The Log Zap Firecracker Dart Goblin
Rocket Bats
Firecracker Rocket Zap Dart Goblin The Log
Zap Firecracker Dart Goblin Rocket
Rocket Firecracker Dart Goblin The Log
Firecracker Dart Goblin Rocket
Zap Firecracker Dart Goblin The Log
Rocket Zap Firecracker Dart Goblin The Log
Firecracker Dart Goblin Rocket The Log Mega Knight
Rocket
Bats Rocket
Rocket Zap Firecracker Dart Goblin The Log Mega Knight
Rocket Zap Firecracker Dart Goblin The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Dart Goblin
Zap The Log Mega Knight
Rocket Zap Firecracker Dart Goblin The Log
Bats Zap Firecracker Dart Goblin
Zap Rocket Bats Firecracker Dart Goblin
Zap Dart Goblin Rocket The Log Mega Knight
Zap Rocket Firecracker
P.E.K.K.A Mega Knight
Rocket Firecracker The Log
Zap Bats Dart Goblin Rocket
Rocket Zap Firecracker Dart Goblin
The Log
Firecracker Dart Goblin Rocket Mega Knight
The Log Zap Firecracker Dart Goblin
Rocket Zap
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Zap Bats Firecracker Dart Goblin Rocket The Log
Firecracker Bats Zap Dart Goblin Rocket
Zap Firecracker Dart Goblin Rocket The Log Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Rocket Mega Knight

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