My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Ram Rider Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Ram Rider Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Ice Wizard Royal Ghost
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Ice Wizard Royal Ghost Ram Rider
Fireball
Ice Wizard Ram Rider
Poison
Guards Ice Wizard
Lightning
Ice Wizard Ram Rider Archer Queen
Rocket
Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Ice Wizard Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Ice Wizard Royal Ghost Ram Rider Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Guards Ice Wizard Royal Ghost Mega Knight
Arrows
Zap Ram Rider Mega Knight
Guards
Zap Ram Rider
Ice Wizard
Zap Ram Rider
Royal Ghost
Zap Ram Rider Mega Knight
Ram Rider
Zap Arrows Guards Ice Wizard Royal Ghost Mega Knight Archer Queen
Mega Knight
Zap Arrows Royal Ghost Ram Rider Archer Queen
Archer Queen
Ram Rider Mega Knight

Defense Synergies 2 11

Zap
Mega Knight Arrows Guards Ice Wizard Royal Ghost Ram Rider Archer Queen
Arrows
Mega Knight Zap Ice Wizard
Guards
Zap Ice Wizard Archer Queen
Ice Wizard
Zap Arrows Guards Mega Knight
Royal Ghost
Zap Mega Knight
Ram Rider
Zap
Mega Knight
Zap Arrows Ice Wizard Royal Ghost
Archer Queen
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Zap Ice Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Ice Wizard
Guards Ice Wizard Ram Rider Mega Knight
Arrows Mega Knight
Arrows Zap Guards Ice Wizard Royal Ghost Mega Knight
Ram Rider Zap Arrows Ice Wizard
Zap Arrows Ram Rider Mega Knight
Ice Wizard Archer Queen
Guards Ice Wizard Royal Ghost Mega Knight
Guards Ice Wizard Zap Arrows Royal Ghost Ram Rider Mega Knight
Arrows Zap Ice Wizard Ram Rider
Mega Knight Zap Guards Ice Wizard Ram Rider
Mega Knight Zap Arrows Guards Royal Ghost
Ram Rider Mega Knight
Zap Ram Rider Mega Knight
Mega Knight Arrows
Arrows Mega Knight Zap Guards Ice Wizard Royal Ghost Ram Rider
Zap Arrows Guards Ice Wizard Royal Ghost Ram Rider Mega Knight
Ram Rider
Royal Ghost Mega Knight Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Royal Ghost
Zap Arrows Royal Ghost Mega Knight
Guards Mega Knight Zap Ram Rider
Guards Mega Knight Zap Ram Rider
Guards Ram Rider Mega Knight
Arrows Zap Ice Wizard Ram Rider
Guards Ice Wizard Ram Rider
Mega Knight
Zap Mega Knight
Guards
Mega Knight Guards
Mega Knight Zap Arrows Guards Archer Queen
Mega Knight Guards Ram Rider
Mega Knight
Guards Zap Archer Queen
Arrows Mega Knight Zap Ice Wizard Royal Ghost Archer Queen
Zap Arrows Ice Wizard
Ice Wizard Mega Knight
Guards Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Royal Ghost
Arrows Zap Ice Wizard Royal Ghost Ram Rider
Arrows
Arrows Guards
Zap Arrows Mega Knight
Arrows Zap Ice Wizard Ram Rider
Arrows
Arrows Zap Ice Wizard Ram Rider
Arrows Zap Ram Rider
Guards
Zap Arrows Ram Rider
Zap Arrows Archer Queen
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Ice Wizard Mega Knight
Arrows Zap Ice Wizard Royal Ghost Ram Rider
Zap Arrows Ram Rider Mega Knight
Zap Arrows
Zap Arrows Ice Wizard
Zap Guards
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Guards
Zap Arrows Ice Wizard Ram Rider Archer Queen
Arrows
Mega Knight
Arrows Zap
Zap Arrows Archer Queen
Mega Knight Archer Queen
Zap Guards Archer Queen
Zap Archer Queen
Zap Royal Ghost Mega Knight Archer Queen
Mega Knight

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