My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Flying Machine Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon Night Witch
Giant Snowball
Flying Machine Inferno Dragon Night Witch
Zap
Royal Giant Flying Machine Inferno Dragon Night Witch
Barbarian Barrel
Knight Elite Barbarians Night Witch
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Flying Machine Night Witch
Royal Delivery
Knight Elite Barbarians Flying Machine Inferno Dragon Night Witch
Fireball
Elite Barbarians Flying Machine Inferno Dragon Night Witch
Poison
Flying Machine Night Witch
Lightning
Knight Elite Barbarians Inferno Dragon Night Witch
Rocket
Elite Barbarians Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Flying Machine Inferno Dragon Night Witch Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Flying Machine Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Knight Night Witch
Knight
Arrows Elite Barbarians Flying Machine Night Witch
Royal Giant
Arrows Elite Barbarians Flying Machine Rocket Night Witch
Elite Barbarians
Arrows Knight Royal Giant
Flying Machine
Knight Royal Giant
Rocket
Royal Giant
Inferno Dragon
Night Witch
Arrows Knight Royal Giant

Defense Synergies 0 3

Arrows
Knight
Knight
Arrows Flying Machine Night Witch
Royal Giant
Elite Barbarians
Flying Machine
Knight
Rocket
Inferno Dragon
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Flying Machine
Elite Barbarians Inferno Dragon Knight Flying Machine Night Witch
Rocket Knight Elite Barbarians Inferno Dragon Night Witch
Elite Barbarians Inferno Dragon Night Witch Knight
Arrows Elite Barbarians Rocket
Arrows Flying Machine Night Witch
Rocket Inferno Dragon Arrows Flying Machine Night Witch
Rocket Arrows Flying Machine
Inferno Dragon Elite Barbarians Night Witch
Knight Elite Barbarians Night Witch
Arrows Knight Flying Machine Night Witch
Arrows Inferno Dragon Flying Machine Night Witch
Night Witch Knight Elite Barbarians Flying Machine Rocket
Rocket Arrows Night Witch
Elite Barbarians Inferno Dragon Knight
Rocket Elite Barbarians Inferno Dragon
Arrows Knight Elite Barbarians Night Witch
Arrows Knight Elite Barbarians Flying Machine Night Witch
Arrows Knight Flying Machine Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Knight Elite Barbarians Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Arrows Knight Elite Barbarians Flying Machine Rocket Inferno Dragon
Knight Elite Barbarians Rocket
Rocket Knight Elite Barbarians Night Witch
Knight Elite Barbarians Inferno Dragon Night Witch
Arrows Rocket Flying Machine
Rocket Knight Elite Barbarians Flying Machine Night Witch
Knight Elite Barbarians Inferno Dragon
Rocket Knight Elite Barbarians Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Elite Barbarians Flying Machine
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Knight Night Witch
Flying Machine
Elite Barbarians Knight Flying Machine Rocket Inferno Dragon Night Witch
Arrows Elite Barbarians Flying Machine Inferno Dragon
Arrows
Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Knight Flying Machine Rocket
Rocket Arrows
Arrows Flying Machine Rocket
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Rocket Elite Barbarians Night Witch
Rocket Arrows Knight Flying Machine
Arrows Flying Machine Rocket
Flying Machine Rocket Knight Elite Barbarians
Arrows Flying Machine Rocket
Arrows Elite Barbarians Flying Machine
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket
Arrows Rocket
Rocket Night Witch
Rocket Arrows Flying Machine
Rocket Arrows Flying Machine
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows
Inferno Dragon
Arrows Flying Machine
Arrows Flying Machine
Rocket Arrows
Elite Barbarians Arrows Flying Machine Night Witch
Rocket Flying Machine
Elite Barbarians Night Witch
Arrows Rocket Night Witch
Rocket Arrows
Rocket Arrows
Flying Machine Rocket Night Witch
Rocket Arrows Flying Machine
Arrows
Knight Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Inferno Dragon
Rocket

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